arXiv AI

Self-Paced Curriculum Reinforcement Learning for Autonomous Superbike Racing in Simulation

arXiv:2606. 09236v1 Announce Type: cross Abstract: Autonomous Racing has seen remarkable progress through deep Reinforcement Learning (RL), primarily for four-wheeled vehicles.

arXiv AI
Aug 3

RAPiD: Reward-Guided Consistency Distillation of Diffusion Planners for Real-Time Autonomous Driving

arXiv:2602. 07339v2 Announce Type: replace Abstract: Diffusion-based trajectory planners can model multi-modal driving behavior, but their iterative denoising process introduces a latency bottleneck for real-time closed-loop deployment.

By Ruturaj Reddy, Hrishav Bakul Barua, Junn Yong Loo, Thanh Thi Nguyen, Ganesh Krishnasamy
arXiv Machine Learning
Sep 18

MILER: Semantic Mid-Level Representation for Sim-to-Real Reinforcement Learning in Unstructured Autonomous Driving

MILER is an end‑to‑end reinforcement learning framework that achieves zero‑shot sim‑to‑real transfer for autonomous driving in unstructured environments. It uses a custom semantic mid‑level representation (MLR) simulator for offline training, and during deployment it processes real camera and LiDAR data with BEVFusion to produce a compatible bird’s‑eye‑view representation. The policy’s actions are applied via a trajectory‑alignment strategy, allowing the system to drive 17.3 km on a 3.0 km test track without human intervention, all running on a Jetson AGX Orin.

By Thomas Steinecker, Denis Trescher, Alexander Bienemann, Thorsten Luettel, Mirko Maehlisch
arXiv AI
Jul 3

Sim2Real-AD: A Modular Sim-to-Real Framework for Deploying VLM-Guided Reinforcement Learning in Real-World Autonomous Driving

arXiv:2604. 03497v2 Announce Type: replace-cross Abstract: Vision-language-model (VLM)-guided reinforcement learning (RL) has recently attracted significant attention for it, replacing brittle hand-crafted rewards with semantically grounded signals; however, deploying such simulation-trained policies on real vehicles remains a fundamental challenge, because they rely on simulator-native observations and simulator-coupled action semantics with no counterpart on physical hardware.

By Zilin Huang, Zhengyang Wan, Zihao Sheng, Boyue Wang, Junwei You, Sikai Chen
arXiv AI
Sep 4

A Low-Cost, Open Platform for End-to-End Autonomous Driving on a Miniature Ackermann Vehicle

The paper introduces a low‑cost, open experimental platform for end‑to‑end autonomous driving on miniature Ackermann vehicles, combining a physical car, printed track, data collection tools, trajectory registration, and a Webots digital twin. It implements command‑conditioned behavior cloning, achieving a mean cross‑track error of 6.1 cm on the real vehicle and demonstrating the impact of camera field of view in simulation. Using synthetic data from the digital twin and a sim‑to‑real image translator, a higher‑capacity policy trained on both synthetic and real data completes all four track routes, outperforming the baseline trained only on real data.

By Gustavo Claudio Karl Couto, Eric Aislan Antonelo, Gabriel George Zipperer
arXiv AI
Jul 2

Coachable agents for interactive gameplay

arXiv:2607. 00642v1 Announce Type: new Abstract: Reinforcement learning has proven to be a valuable tool in the creation of advanced AI and robotic systems, contributing to everything from game playing to robotics to foundation models.

By Roberto Capobianco (Sony AI, Zurich, Switzerland), Harm van Seijen (Sony AI, North America, various locations), Nolan D. Bard (Sony AI, North America, various locations), Neil Burch (Sony AI, North America, various locations), Fatima Davelouis (Sony AI, North America, various locations), Josh Davidson (Sony AI, North America, various locations), Alisa Devlic (Sony AI, Zurich, Switzerland), Yunshu Du (Sony AI, North America, various locations), Ishan Durugkar (Sony AI, North America, various locations), Siddhant Gangapurwala (Sony AI, North America, various locations), Daniel Hernandez (Sony AI, North America, various locations), G. Zacharias Holland (Sony AI, North America, various locations), Sahil Jain (Sony AI, North America, various locations), Kenta Kawamoto (Sony AI, Tokyo, Japan), Raksha Kumaraswamy (Sony AI, North America, various locations), Patrick MacAlpine (Sony AI, North America, various locations), Dustin R. Morrill (Sony AI, North America, various locations), Declan Oller (Sony AI, North America, various locations), Francesco Riccio (Sony AI, Zurich, Switzerland), Akanksha Saran (Sony AI, North America, various locations), Craig Sherstan (Sony AI, Tokyo, Japan), Kaushik Subramanian (Sony AI, Zurich, Switzerland), Thomas J. Walsh (Sony AI, North America, various locations), Samuel Barrett (Sony AI, North America, various locations), Kizza N. Frisbee (Sony AI, North America, various locations), Mady Govil (Sony AI, North America, various locations), Johannes G\"unther (Sony AI, North America, various locations), Varun R. Kompella (Sony AI, North America, various locations), James A. MacGlashan (Sony AI, North America, various locations), Maxwell Svetlik (Sony AI, North America, various locations), Michael D. Thomure (Sony AI, North America, various locations), Jaden B. Travnik (Sony AI, North America, various locations), Kevin Waugh (Sony AI, North America, various locations), Elahe Aghapour (Sony AI, North America, various locations), Florian Fuchs (Sony AI, Zurich, Switzerland), Andreanne Lemay (Sony AI, North America, various locations), Shruti Mishra (Sony AI, Zurich, Switzerland), Takuma Seno (Sony AI, Tokyo, Japan), Peter Stone (Sony AI, North America, various locations), Michael Spranger (Sony AI, Tokyo, Japan), Peter R. Wurman (Sony AI, North America, various locations)