arXiv Computer Vision

Autoregressive Diffusion for Compositional Text-to-Scene Generation

The paper introduces a new sequential text‑to‑scene generation framework that jointly produces scene layouts and objects. It proposes a 3D Autoregressive Diffusion model (3D‑ARD+) that first generates coarse 3D latents conditioned on text and the current scene, then refines them into fine‑grained object geometry and appearance. A large dataset of 230K indoor scenes with paired text instructions is curated for training, and the model demonstrates the ability to place objects according to complex spatial and semantic text prompts.

arXiv Computer Vision
Sep 7

WorldSculpt: Generating Compositional Worlds from Grounded Videos

WorldSculpt presents a method for generating compositional 3D representations of cluttered scenes with hundreds of objects by adapting a single-object 3D generative prior to multi-view observations. The approach, built on Pixal3D with a multi-view conditioning pathway, can generalize to highly occluded scenes without scene-level training. The authors also introduce the UE-MeshyScene benchmark and demonstrate that their method outperforms prior approaches across various evaluation settings, including converting existing 3DGS worlds into compositional mesh scenes.

By Muyao Niu, Jixuan He, Ruihan Yu, Lian Fu, Yonghao Yu, Zheng-Hui Huang, Yifan Zhan, Fengbo Lan, Yongtao Ge, Yinqiang Zheng, Kaipeng Zhang, Zhixiang Wang
arXiv Computer Vision
Sep 1

Chat-Edit-3D++: Interactive 3D and 4D Scene Editing via Large Language Models

The paper introduces Chat-Edit-3D++ (CE3D++), an interactive 3D and 4D scene editing system that uses a Hash-Atlas network to separate 2D editing from 3D reconstruction. CE3D++ employs a large language model to accept arbitrary textual input, interpret user intent, and autonomously invoke appropriate visual models, enabling multi‑round dialogue and diverse editing effects. The approach is extended to monocular 4D scenes by adding motion constraints and a trajectory dataset, allowing a smaller LLM to schedule up to 30 visual tools accurately.

By Shuangkang Fang, Yufeng Wang, Yi-Hsuan Tsai, Wenrui Ding, Yi Yang, Shuchang Zhou, Ming-Hsuan Yang
arXiv AI
Oct 9

SpaceFlow: Locally Controllable 3D Generation

SpaceFlow is a training‑free pipeline that enables locally controllable 3D generation from text and geometric primitives. Each primitive acts as a proxy for an object part and receives a local control level, allowing users to dictate strict adherence to input shapes or permit generative completion in different regions. The method enforces spatial constraints during structure generation and matches appearance to primitives, limiting cross‑part leakage and achieving state‑of‑the‑art prompt faithfulness and material accuracy.

By Neil De La Fuente, Joan Lafuente, Mukhammadali Sayfiddinov, Felicia Scharitzer, Marc Pollefeys, Ata Celen, Sayan Deb Sarkar, Elisabetta Fedele
arXiv Computer Vision
Aug 27

Towards Fine-Grained Text-to-3D Quality Assessment: A Benchmark and A Two-Stage Rank-Learning Metric

The paper introduces T23D-CompBench, a new benchmark for fine‑grained text‑to‑3D quality assessment that includes 3,600 textured meshes generated from ten state‑of‑the‑art models and 129,600 human ratings. It also proposes Rank2Score, a two‑stage rank‑learning metric that first trains with supervised contrastive regression and curriculum learning, then refines predictions using mean opinion scores to better align with human judgments. Experiments show Rank2Score outperforms existing metrics and can be used as a reward function for generative model optimization.

By Bingyang Cui, Yujie Zhang, Qi Yang, Zhu Li, Yiling Xu
arXiv Computer Vision
Sep 22

Planning and Rendering in Concert: DeepFusion of Autoregressive Layouts and Diffusion for Visual Text Generation

arXiv:2609.22916v1 Announce Type: new Abstract: Generating text-rich images from prompts requires both textual fidelity and the coherent integration of text into the surrounding image. An explicit la...

By Guanqiao Chen, Jingru Tan, Dongxing Mao, Catherine Chen, Zijian Du, Libo Qin, Hu Jian Guo, Alex Jinpeng Wang
arXiv AI
Sep 1

ScenePilot: Grow-and-Repair Policy for Text-Driven 3D Indoor Scene Generation

ScenePilot introduces a retrieval‑augmented Grow‑and‑Repair framework for text‑driven 3D indoor scene generation. It uses a Hierarchical Retrieval‑Augmented Planning module to fetch room, group, and anchor layout priors, then incrementally inserts object groups with a base generator, while a Reinforcement Multimodal Repair module performs lightweight local corrections after each insertion and a final global repair. The approach is trained on a new SceneReverse‑17k dataset of perturbed scenes, enabling the policy to predict structured move‑rotate‑scale actions from rendered views, scene state, retrieved priors, and edit history, thereby improving physical plausibility, functional coherence, and controllability without heavy full‑scene optimization.

By Jiawei Zhang, Hongsong Wang, Pan Zhou
arXiv Machine Learning
Sep 4

Sparse auto-regressive modeling for scene generation from multi-view images

The paper introduces SPAR3S, a sparse voxel‑aligned 3D latent generative model that completes 3D scenes from sparse, unconstrained multi‑view images. It learns a compact voxel‑aligned latent space using photometric supervision via differentiable 3D Gaussian Splatting, and employs a masked autoregressive transformer to predict missing voxel occupancy and latent tokens. Experiments on synthetic indoor scenes and RealEstate10k show that SPAR3S achieves higher novel‑view quality than prior methods and generalizes to real‑world data.

By Thomas Lucas, Maxime Pietrantoni, Philippe Weinzaepfel, Wonjune Cho, Bardienus Pieter Duisterhof, Vincent Leroy, Jerome Revaud