arXiv AI By Jiawei Zhang, Hongsong Wang, Pan Zhou

ScenePilot: Grow-and-Repair Policy for Text-Driven 3D Indoor Scene Generation

Read the original on arXiv AI →

ScenePilot introduces a retrieval‑augmented Grow‑and‑Repair framework for text‑driven 3D indoor scene generation. It uses a Hierarchical Retrieval‑Augmented Planning module to fetch room, group, and anchor layout priors, then incrementally inserts object groups with a base generator, while a Reinforcement Multimodal Repair module performs lightweight local corrections after each insertion and a final global repair. The approach is trained on a new SceneReverse‑17k dataset of perturbed scenes, enabling the policy to predict structured move‑rotate‑scale actions from rendered views, scene state, retrieved priors, and edit history, thereby improving physical plausibility, functional coherence, and controllability without heavy full‑scene optimization.

Machine-generated by The Flow from the publisher's headline and feed description — not written or checked by a human. The full article lives at arXiv AI.

Hugging Face Trending Papers
Jul 15

ThinkBLOX: 3D Indoor Scene Generation with Progressive Reasoning

While traditional graphics methods often synthesize 3D indoor scenes autoregressively or hierarchically, recent vision-language model (VLM)-based generators predominantly adopt a one-shot paradigm where the full layout is planned at once. This one-shot approach often requires global re-optimization or complete reconstruction during interactive editing (e.

arXiv Computer Vision
Oct 2

LangMap: A Human-Verified Benchmark for Hierarchical Open-Vocabulary Goal Navigation

LangMap introduces a human‑verified benchmark for language‑conditioned goal navigation (LGN) that spans four hierarchical semantic levels—scene, room, region, and instance—within real‑world indoor 3D scans. The dataset, built on HM3D, contains 18K tasks with concise and detailed descriptions for 414 object categories, and its contrastive annotation protocol ensures high‑quality, discriminative region and instance labels. Evaluation shows that LangMap’s descriptions improve text‑to‑view matching accuracy by 23 points over GOAT‑Bench and achieve a 92.5% unique‑and‑correct match rate in an independent human audit, while a proposed RGB‑only baseline, PlaNaVid, attains top‑tier success rates without depth or 3D scene representations.

By Bo Miao, Weijia Liu, Jun Luo, Lachlan Shinnick, Jian Liu, Thomas Hamilton-Smith, Yuhe Yang, Zijie Wu, Vanja Videnovic, Feras Dayoub, Anton van den Hengel
arXiv Computer Vision
4d ago

SceneReVis: A Self-Reflective Vision-Grounded Framework for 3D Indoor Scene Synthesis via Multi-Turn RL

SceneReVis is a vision‑grounded, self‑reflective framework for 3D indoor scene synthesis that uses an iterative diagnose‑and‑act loop to detect and fix spatial conflicts such as collisions. It introduces SceneChain‑12k, a large dataset of causal construction trajectories generated via a reverse engineering pipeline, and employs a two‑stage training recipe that moves from supervised fine‑tuning to agentic reinforcement learning, turning the model into an active spatial planner. Experiments show that SceneReVis achieves state‑of‑the‑art performance in high‑fidelity generation and goal‑oriented optimization, with better transfer to underrepresented room categories and potential for out‑of‑distribution room types.

By Yang Zhao, Shizhao Sun, Meisheng Zhang, Yingdong Shi, Xubo Yang, Jiang Bian