arXiv:2502. 06819v2 Announce Type: replace Abstract: This paper presents a framework for generating 3D indoor scenes from text prompts.
By Yao Wei, Matteo Toso, Pietro Morerio, Changjae Oh, Michael Ying Yang, Alessio Del Bue
arXiv:2606. 06390v1 Announce Type: cross Abstract: Indoor scene generation is crucial for robot simulation and modern interior design.
By Wenbo Li, Xiaoliang Ju, Zipeng Qin, Rongyao Fang, Hongsheng Li
arXiv:2608. 07547v1 Announce Type: cross Abstract: Indoor scene layout generation is a challenging task in interior design.
By Yuhao Lu, Weichen Zhang, Wenyi Xiao, Haohui Chen, Yiyun Fei
The paper introduces LEGO, a benchmark dataset pairing user text descriptions with human‑annotated fine‑grained constraints and reference 3D scenes, and LEGO‑Eval, an evaluation framework that decomposes descriptions into atomic constraints and verifies each using grounding and spatial reasoning tools. It demonstrates that LEGO‑Eval detects misalignment more accurately than existing methods and that current 3D scene synthesis approaches achieve at most a 10% success rate on this benchmark.
By Minseok Kang, Dongwook Choi, Gyeom Hwangbo, Seungwon Lim, Kai Tzu-iunn Ong, Jinyoung Yeo
arXiv:2609.23386v1 Announce Type: new
Abstract: Text-guided 3D building generation holds tremendous application potential, yet existing generative models typically output inseparable single meshes or...
By Xiang Tang, Ruotong Li, Xiaopeng Fan
arXiv:2608.03323v2 Announce Type: replace
Abstract: Estimating room layouts from multi-view imagery is a core task for indoor scene understanding. Existing methods are typically limited either by poo...
By Gustav Hanning, Shaohui Liu, R\'emi Pautrat, Marc Pollefeys, Kalle {\AA}str\"om, Viktor Larsson