While traditional graphics methods often synthesize 3D indoor scenes autoregressively or hierarchically, recent vision-language model (VLM)-based generators predominantly adopt a one-shot paradigm where the full layout is planned at once. This one-shot approach often requires global re-optimization or complete reconstruction during interactive editing (e.
LangMap introduces a human‑verified benchmark for language‑conditioned goal navigation (LGN) that spans four hierarchical semantic levels—scene, room, region, and instance—within real‑world indoor 3D scans. The dataset, built on HM3D, contains 18K tasks with concise and detailed descriptions for 414 object categories, and its contrastive annotation protocol ensures high‑quality, discriminative region and instance labels. Evaluation shows that LangMap’s descriptions improve text‑to‑view matching accuracy by 23 points over GOAT‑Bench and achieve a 92.5% unique‑and‑correct match rate in an independent human audit, while a proposed RGB‑only baseline, PlaNaVid, attains top‑tier success rates without depth or 3D scene representations.
By Bo Miao, Weijia Liu, Jun Luo, Lachlan Shinnick, Jian Liu, Thomas Hamilton-Smith, Yuhe Yang, Zijie Wu, Vanja Videnovic, Feras Dayoub, Anton van den Hengel
arXiv:2606. 08402v2 Announce Type: replace-cross Abstract: Generating complete 3D scenes from a single image requires inferring globally consistent geometry, object relationships, and environmental context from inherently ambiguous visual evidence.
By Jeonghwan Kim, Yushi Lan, Yongwei Chen, Hieu Trung Nguyen, Chuanyu Pan, Xingang Pan
arXiv:2608.29519v1 Announce Type: new
Abstract: We introduce Function-Room Generation, a new indoor 3D scene generation setting that creates rooms supporting explicit functional goals rather than mer...
By Hao Feng, Zhi Zuo, MingJian Liang, Jingyu Hu, Xiaowei Hu, Liupengfei Wu, Dian Zhang, Guoxin Fang, Zhengzhe Liu
arXiv:2606. 08402v1 Announce Type: cross Abstract: Generating complete 3D scenes from a single image requires inferring globally consistent geometry, object relationships, and environmental context from inherently ambiguous visual evidence.
By Jeonghwan Kim, Yushi Lan, Yongwei Chen, Hieu Trung Nguyen, Chuanyu Pan, Xingang Pan
SceneReVis is a vision‑grounded, self‑reflective framework for 3D indoor scene synthesis that uses an iterative diagnose‑and‑act loop to detect and fix spatial conflicts such as collisions. It introduces SceneChain‑12k, a large dataset of causal construction trajectories generated via a reverse engineering pipeline, and employs a two‑stage training recipe that moves from supervised fine‑tuning to agentic reinforcement learning, turning the model into an active spatial planner. Experiments show that SceneReVis achieves state‑of‑the‑art performance in high‑fidelity generation and goal‑oriented optimization, with better transfer to underrepresented room categories and potential for out‑of‑distribution room types.
By Yang Zhao, Shizhao Sun, Meisheng Zhang, Yingdong Shi, Xubo Yang, Jiang Bian
arXiv:2606. 06390v1 Announce Type: cross Abstract: Indoor scene generation is crucial for robot simulation and modern interior design.
By Wenbo Li, Xiaoliang Ju, Zipeng Qin, Rongyao Fang, Hongsheng Li
arXiv:2608. 06161v1 Announce Type: new Abstract: Synthetic 3D scene generation is increasingly used as a data source for computer vision and embodied AI, but existing generators often optimize perceptual realism without reliably satisfying task-critical functional constraints.
By Saugat Adhikari, Ashok Prasad Neupane, Pramish Paudel, Ajad Chhatkuli, Danda Pani Paudel
arXiv:2603.18532v3 Announce Type: replace-cross
Abstract: The strong performance of large vision-language models (VLMs) trained with reinforcement learning (RL) has motivated similar approaches for f...
By Andrew Choi, Xinjie Wang, Zhizhong Su, Wei Xu
The paper introduces SceneLM, a vision‑language model that maintains an open‑vocabulary 3D scene map using only a structured text list of objects as persistent memory. The model updates this textual map by adding, editing, and removing objects for each input image, learning the process through supervision tasks and an automatic annotation pipeline. Evaluations on language‑grounded retrieval and localization benchmarks show competitive performance with traditional mapping systems while producing a 6‑12× more compact representation, and the model can run online on an edge device such as a quadruped robot.
By Adam Lilja, Fabio H\"ubel, Siming He, Junsheng Fu, Claire Tomlin, Lars Hammarstrand, Jitendra Malik, Jonas Frey, Marco Pavone
Metric-Bench introduces a new benchmark for Vision‑Language Models (VLMs) that focuses on metric‑spatial reasoning in indoor scenes by using in‑image reference objects with known dimensions. The accompanying MetricReasoner fine‑tuning recipe employs structured prompts and numerical rewards to implicitly learn 2D‑to‑3D mapping without camera intrinsics. Experiments show that this approach improves spatial metric understanding by 43.1 % over existing models and boosts downstream embodied tasks, while also delivering gains on general VLM benchmarks.
By Yuling Xi, Haokai Zhang, Muzhi Zhu, Hao Zhong, Zongze Du, Hengyu Zhao, Chenchen Jing, Yufei Yin, Bin Qin, Yongjie Yang, Zhenbo Luo, Hao Chen, Chunhua Shen
arXiv:2511.14086v2 Announce Type: replace-cross
Abstract: Despite recent progress in 3D-LLMs, they remain limited in accurately grounding language to visual and spatial elements in 3D environments. T...
By Yue Zhang, Zun Wang, Han Lin, Jialu Li, Jianing Yang, Yonatan Bitton, Idan Szpektor, Mohit Bansal