Text-Driven 3D Indoor Scene Synthesis in Non-Manhattan Environments
arXiv:2607. 02407v1 Announce Type: new Abstract: Large Language Models (LLMs) have demonstrated remarkable capabilities in 3D indoor synthesis for Manhattan environments.
arXiv:2502. 06819v2 Announce Type: replace Abstract: This paper presents a framework for generating 3D indoor scenes from text prompts.
arXiv:2607. 02407v1 Announce Type: new Abstract: Large Language Models (LLMs) have demonstrated remarkable capabilities in 3D indoor synthesis for Manhattan environments.
arXiv:2606. 08402v2 Announce Type: replace-cross Abstract: Generating complete 3D scenes from a single image requires inferring globally consistent geometry, object relationships, and environmental context from inherently ambiguous visual evidence.
arXiv:2606. 08402v1 Announce Type: cross Abstract: Generating complete 3D scenes from a single image requires inferring globally consistent geometry, object relationships, and environmental context from inherently ambiguous visual evidence.
arXiv:2606. 06390v1 Announce Type: cross Abstract: Indoor scene generation is crucial for robot simulation and modern interior design.
arXiv:2603. 16085v2 Announce Type: replace-cross Abstract: Recent breakthroughs in 3D generation have enabled the synthesis of high-fidelity individual assets.
arXiv:2606. 24206v1 Announce Type: cross Abstract: Recent breakthroughs in 3D generation have advanced notably with the development of text-to-image diffusion model.
arXiv:2602. 09153v2 Announce Type: replace-cross Abstract: Simulation has become a key tool for training and evaluating home robots at scale, yet existing environments fail to capture the diversity and physical complexity of real indoor spaces.
While traditional graphics methods often synthesize 3D indoor scenes autoregressively or hierarchically, recent vision-language model (VLM)-based generators predominantly adopt a one-shot paradigm where the full layout is planned at once. This one-shot approach often requires global re-optimization or complete reconstruction during interactive editing (e.
LLM agents are increasingly used to translate natural language into 3D scenes in a procedural way, but existing systems focus on static output. Dynamic 4D scenes from text alone, in which liquids flow, particles emit, rigid bodies cascade, and articulated mechanisms move, remain largely unexplored despite their value as editable content and as physics-grounded training data for video generation and embodied AI.
arXiv:2603. 06140v2 Announce Type: replace-cross Abstract: Video object insertion is fundamental to video editing, yet existing diffusion methods often produce visually plausible but physically inconsistent results.
arXiv:2607. 12752v1 Announce Type: cross Abstract: While recent advances in 3D generation have enabled impressive visual synthesis, existing methods often rely on 2D diffusion supervision without explicit mechanisms for geometric consistency, leading to spatial hallucinations such as duplicated structures and misaligned geometry.
Challenges remain in ego-centric 3D scene generation due to limited view overlap and the dominant influence of individual perspectives on scene interpretation. These factors hinder the creation of viewpoint-consistent and semantically aligned visual content, as well as the construction of accurate geometric structures.