arXiv AI

Pano2World: End-to-End 3D Generation via Unified Multi-View Sequences

arXiv:2607. 00832v1 Announce Type: cross Abstract: A single panorama captures the full visual sphere from one camera center, yet confines users to looking around in place without enabling true scene exploration.

Hugging Face Trending Papers
Jun 11

MoVerse: Real-Time Video World Modeling with Panoramic Gaussian Scaffold

We present MoVerse, a real-time video world model that creates an interactively navigable scene from a single narrow-field-of-view image. This setting is challenging because the input observes only a small fraction of the environment, while interactive roaming requires a complete surrounding world, persistent geometry, controllable camera motion, and temporally coherent high-fidelity observations.

arXiv Computer Vision
Sep 3

RoGe: Novel View Synthesis via End-to-End Implicit Reconstruction and Generation

RoGe is a new end‑to‑end framework for novel view synthesis that jointly learns an implicit 3D scene representation and a video diffusion model. It eliminates the need for explicit 3D intermediates by querying the implicit scene with camera rays to produce geometric features that condition the diffusion model. Experiments on DL3DV show that RoGe surpasses reconstruction‑based, generation‑based, and hybrid baselines in image quality and temporal consistency, and ablations confirm the benefits of ray‑queried features and joint training.

By Xiaolei Lang, Ze Kang, Zehao Huang, Naiyan Wang
arXiv Computer Vision
Sep 24

GaussianDS: Depth-supervised Semantic Gaussian Splatting for Scene Understanding

GaussianDS introduces a depth‑supervised framework for 3D Gaussian Splatting that jointly optimizes RGB appearance, depth, and compact semantics from scratch. By arranging multi‑view images into a pose‑aware pseudo‑video and propagating view‑consistent masks via SAM2, the method aligns semantic lifting with geometric cues, using depth supervision and edge‑aware refinement to curb semantic drift and boundary leakage. The approach achieves state‑of‑the‑art performance on LERF and 3D‑OVS benchmarks while preserving high‑fidelity reconstruction and enabling downstream tasks such as 3D object removal.

By Yufei Zhang, Chenlu Zhan, Hongwei Wang
arXiv Computer Vision
4d ago

MUGEN: Interactive Panoramic World Exploration via Camera Control

MUGEN is a large‑scale real‑world dataset of over 1,300 hours of 4K panoramic videos with rich semantic and geometric annotations, designed to support interactive 360° world exploration. Wan360 is a camera‑controllable panoramic video generation model built on MUGEN, featuring ERP‑aware components (periodic longitude RoPE, ERP‑aware padding, random roll yaw) and a panoramic Plücker embedding for camera motion. Together, they address gaps in data and model support for immersive, temporally coherent 360° video generation along user‑specified camera trajectories.

By Jiaming Tan, Zhen Li, Shuwei Shi, Minggui Teng, Siqi Yang, Yuwei Wu, Bo Zheng, Chuanhao Li, Kaipeng Zhang
Hugging Face Trending Papers
Aug 11

CasDeblurGS: Cascaded 2D-to-3D Multi-View Consistency for 3D Gaussian Splatting from Two Blurry Images

Free-viewpoint 3D scene media is increasingly important for immersive applications, yet practical capture often suffers from severe view sparsity and motion blur. Although neural rendering has advanced sparse-view synthesis, existing blur-aware methods typically require substantial multi-view redundancy, accurate camera poses, or costly per-scene optimization.

arXiv AI
Sep 10

UniQueR: Unified Query-based Feedforward 3D Reconstruction

UniQueR is a unified query‑based feedforward framework that reconstructs 3D scenes from unposed images by treating reconstruction as a sparse 3D query inference problem. It learns a compact set of 3D anchor points that serve as explicit geometric queries, allowing the network to infer scene structure—including occluded geometry—in a single forward pass. By encoding spatial and appearance priors directly in global 3D space and using a decoupled cross‑attention design, UniQueR achieves strong geometric expressiveness while reducing memory and computational cost, outperforming state‑of‑the‑art feedforward methods on Mip‑NeRF 360 and VR‑NeRF with far fewer primitives.

By Chensheng Peng, Quentin Herau, Jiezhi Yang, Yichen Xie, Yihan Hu, Wenzhao Zheng, Matthew Strong, Masayoshi Tomizuka, Wei Zhan
arXiv Computer Vision
Sep 7

WorldSculpt: Generating Compositional Worlds from Grounded Videos

WorldSculpt presents a method for generating compositional 3D representations of cluttered scenes with hundreds of objects by adapting a single-object 3D generative prior to multi-view observations. The approach, built on Pixal3D with a multi-view conditioning pathway, can generalize to highly occluded scenes without scene-level training. The authors also introduce the UE-MeshyScene benchmark and demonstrate that their method outperforms prior approaches across various evaluation settings, including converting existing 3DGS worlds into compositional mesh scenes.

By Muyao Niu, Jixuan He, Ruihan Yu, Lian Fu, Yonghao Yu, Zheng-Hui Huang, Yifan Zhan, Fengbo Lan, Yongtao Ge, Yinqiang Zheng, Kaipeng Zhang, Zhixiang Wang