Hugging Face Trending Papers

StereoGS: Sparse-View 3D Gaussian Splatting via Stereo Priors

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3D Gaussian Splatting (3DGS) has achieved remarkable success in real-time novel view synthesis, yet it suffers from severe overfitting under sparse-view settings due to insufficient geometric constraints. While recent methods introduce monocular depth priors to mitigate this, they inherently struggle with scale ambiguity and cross-view inconsistency, leading to defective geometry.

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Hugging Face Trending Papers
Aug 19

CoMVS-GS: Collaborative Multi-View Stereo and 3D Gaussian Splatting for Surface Reconstruction

CoMVS‑GS is a surface‑reconstruction framework that fuses Multi‑View Stereo (MVS) with 3D Gaussian splatting. It initializes Gaussian primitives from dense MVS points, uses PatchMatch‑3DGS mutual supervision to refine depths and normals, and replaces voxel‑based meshing with a Delaunay graph‑cut pipeline. Experiments on DTU, GauU‑Scene V2, and MatrixCity demonstrate competitive object‑level results and improved geometric accuracy and mesh compactness in outdoor scenes while preserving high rendering quality.

arXiv Computer Vision
Sep 3

Geometric Distillation from Rectified Stereo: Leveraging Epipolar Cues for Monocular Depth

The paper introduces Epipolar Distillation (EpiDistill), a method that transfers scale‑aware geometric priors from multi‑view models to monocular depth foundation models using Rectified Stereo Tokens. By preserving epipolar attention patterns, the single‑view model maintains geometric consistency without needing multi‑view inputs during inference. Experiments show significant improvements in zero‑shot metric depth estimation on challenging datasets such as ETH3D and DIODE, and the approach consistently boosts performance of state‑of‑the‑art ViT‑based models like UniDepthV2 and DepthPro.

By Jung-Hee Kim, Xiaoming Liu