arXiv AI By Zhiqiang Hu, Shouren Huang, Masatoshi Ishikawa

MotionGS-SLAM: Event-Modulated Gaussian Splatting for Motion-Blur Robust SLAM

Read the original on arXiv AI →

arXiv:2608. 15024v1 Announce Type: cross Abstract: Current Vision-based SLAM systems fail catastrophically when motion blur corrupts the visual input, as they attempt the ill-posed inverse problem of recovering sharp content from degraded observations.

Summary generated by The Flow from the publisher's feed. The full article lives at arXiv AI.

arXiv AI
Jun 2

A Survey of 3D Reconstruction with Event Cameras

arXiv:2505. 08438v4 Announce Type: replace-cross Abstract: Event cameras are rapidly emerging as powerful vision sensors for 3D reconstruction, uniquely capable of asynchronously capturing per-pixel brightness changes.

By Chuanzhi Xu, Haoxian Zhou, Langyi Chen, Haodong Chen, Zeke Zexi Hu, Zhicheng Lu, Ying Zhou, Vera Chung, Qiang Qu, Weidong Cai
arXiv AI
Jul 24

RealVDeblur: One-Step Diffusion for Generalizable Real-World Video Deblurring

arXiv:2607. 20628v1 Announce Type: cross Abstract: Real-world video deblurring remains challenging due to diverse motion patterns, complex degradations, and the scarcity of realistic training data, yet robust restoration is critical for downstream pipelines such as mobile imaging and 3D reconstruction.

By Renbiao Jin, Mingxin Yang, Yutian Chen, Junhao Zhuang, Xin Cai, Mulin Yu, Linning Xu, Wenxian Yu, Danping Zou, Shi Guo, Tianfan Xue
Hugging Face Trending Papers
Aug 11

CasDeblurGS: Cascaded 2D-to-3D Multi-View Consistency for 3D Gaussian Splatting from Two Blurry Images

Free-viewpoint 3D scene media is increasingly important for immersive applications, yet practical capture often suffers from severe view sparsity and motion blur. Although neural rendering has advanced sparse-view synthesis, existing blur-aware methods typically require substantial multi-view redundancy, accurate camera poses, or costly per-scene optimization.

Hugging Face Trending Papers
Jul 10

AnythingReality: Robust Online Gaussian Splatting SLAM for Open-Vocabulary VR Scene Exploration

We present a novel integrated architecture for robust online 3D Gaussian splatting, real-time VR exploration, and speech-driven Vision-Language-Model interaction. Unlike methods assuming clean depth or external poses, our system combines ORB-SLAM3-based pose estimation with online Gaussian reconstruction for noisy real-world data.