arXiv:2505. 08438v4 Announce Type: replace-cross Abstract: Event cameras are rapidly emerging as powerful vision sensors for 3D reconstruction, uniquely capable of asynchronously capturing per-pixel brightness changes.
By Chuanzhi Xu, Haoxian Zhou, Langyi Chen, Haodong Chen, Zeke Zexi Hu, Zhicheng Lu, Ying Zhou, Vera Chung, Qiang Qu, Weidong Cai
arXiv:2608.30184v1 Announce Type: new
Abstract: Volumetric video enables immersive free viewpoint rendering of dynamic real world scenes, yet existing methods struggle with long sequences and complex...
By Jiahao Wu, Jie Liang, Die Hu, Jiayu Yang, Kaiqiang Xiong, Xiang Li, Xiaoyun Zheng, Chao Wang, Ronggang Wang
arXiv:2607. 20628v1 Announce Type: cross Abstract: Real-world video deblurring remains challenging due to diverse motion patterns, complex degradations, and the scarcity of realistic training data, yet robust restoration is critical for downstream pipelines such as mobile imaging and 3D reconstruction.
By Renbiao Jin, Mingxin Yang, Yutian Chen, Junhao Zhuang, Xin Cai, Mulin Yu, Linning Xu, Wenxian Yu, Danping Zou, Shi Guo, Tianfan Xue
Free-viewpoint 3D scene media is increasingly important for immersive applications, yet practical capture often suffers from severe view sparsity and motion blur. Although neural rendering has advanced sparse-view synthesis, existing blur-aware methods typically require substantial multi-view redundancy, accurate camera poses, or costly per-scene optimization.
arXiv:2608.29003v1 Announce Type: cross
Abstract: In dynamic and unstructured environments, conventional SLAM systems generally suffer from significant accuracy degeneration due to their static assum...
By Wenting Wang, Jiaxin Guo, Wenzhen Dong, Yun-Hui Liu, Charlie C. L. Wang, Yeung Yam
ASTRA (Asynchronous Spatio-Temporal Reconstruction via Trajectory Alignment) tackles the challenge of reconstructing dynamic 3D scenes from temporally asynchronous multi‑camera data. By using 2D motion trajectories as texture‑robust supervision, it jointly optimizes temporal offsets and 3D representations, aligning projected 3D point motion with observed 2D paths while masking unreliable constraints. Experiments on Gaussian Splatting backbones show that ASTRA retains high‑frequency spatial detail, improves PSNR by ~1.4 dB, reduces temporal‑offset MAE by 54 %, and nearly quadruples synchronization success even with up to 25‑frame offsets.
By Junyu Zhu, Hao Zhu, Xinzhuo Zhang, Xu Zhang, Hongdong Li, Zhan Ma, Xun Cao
arXiv:2609.12682v1 Announce Type: new
Abstract: Reconstructing 3D scenes under real-world low-light conditions remains challenging due to severe sensor noise, low signal-to-noise ratios, and degraded...
By Shaurya Pavan A, Vemunuri Divya Madhuri, Yash Pradeep Gawande, Kaushik Mitra
RawSLAM introduces the first online Gaussian SLAM framework that operates directly on single‑exposure 16‑bit linear HDR images, overcoming the limitations of traditional 8‑bit LDR SLAM systems in extreme lighting. The approach combines an HDR Gaussian splatting module with a Reinhard‑compressed photometric objective and structure‑guided spatial weighting, achieving superior trajectory and reconstruction accuracy compared to a direct HDR adaptation of MonoGS. The same formulation also improves performance on standard 8‑bit inputs and can be transferred to other SLAM systems such as SplaTAM, Gaussian SLAM, and DROID‑W, eliminating tracking failures in challenging illumination sequences. Additionally, RawSLAM provides a new dataset of 10 real‑world indoor sequences with 16‑bit RAW imagery, depth, IMU, and OptiTrack poses.
By Marina Orozco Gonz\'alez, Luis Merino
arXiv:2608.21828v1 Announce Type: new
Abstract: Novel-view synthesis of dynamic scenes, crucial for AR/VR applications, remains a challenging problem. Recent methods adapt representations like 3D Gau...
By Ankit Dhiman, Kunal A Kathare, Pranav Vignesh, Lokesh R Boregowda, Venkatesh Babu Radhakrishnan
The paper introduces a reliability-regulated trajectory optimization framework for progressive COLMAP‑free 3D Gaussian Splatting (3DGS). It uses a self‑supervised bidirectional cycle‑consistency mechanism to control camera trajectory estimation through forward motion propagation and retrospective trajectory correction, thereby reducing error compounding without external priors. Experiments on Tanks and Temples and CO3D‑V2 demonstrate improved camera trajectory accuracy and novel‑view rendering quality compared to existing unposed baselines.
By Zijian Wu, Jinliang Wang, Zidian Lin, Ying Song, Ziqian Lu, Hanjie Ma, Zhen Ye, Mingfeng Jiang
The paper introduces GPERT, a framework that separates event-based 3D Gaussian Splatting into two rendering branches: event-by-event geometry rendering and snapshot-based radiance rendering. By employing ray-tracing and warped event images, GPERT balances accuracy and temporal resolution, achieving state‑of‑the‑art results on real‑world datasets and competitive performance on synthetic data. The method operates without pretrained models or COLMAP initialization, offers flexible event selection, and produces sharp reconstructions of scene edges with rapid training.
By Kai Kohyama, Yoshimitsu Aoki, Guillermo Gallego, Shintaro Shiba
arXiv:2609.17387v1 Announce Type: new
Abstract: Real-time dense SLAM is a core capability for robotics applications that require robust localization and high- quality mapping in dynamic or fast-chang...
By Yongqi Mao, Hao Shi, Yufan Zhang, Zhonghua Yi, Xiangfei Guo, Kaiwei Wang