arXiv:2312. 00206v4 Announce Type: replace-cross Abstract: 3D Gaussian Splatting (3DGS) has recently enabled real-time rendering of unbounded 3D scenes for novel view synthesis.
By Haolin Xiong, Sairisheek Muttukuru, Hanyuan Xiao, Rishi Upadhyay, Pradyumna Chari, Yajie Zhao, Achuta Kadambi
CADSplat is a framework that reconstructs photorealistic, geometrically accurate digital twins from fewer than 15 wide‑baseline images by regularizing 3D Gaussian Splatting with an explicit CAD shape prior. It matches segmented object silhouettes to a CAD library to retrieve a suitable model and camera poses, then anchors Gaussian primitives to the model’s surface and jointly optimizes splat parameters, registration, and a non‑rigid deformation field. Experiments on two real‑world datasets show CADSplat outperforms baselines, especially in sparse and self‑occluded scenarios, and its gains mainly stem from constraining splats to a surface rather than the CAD shape itself.
By Kristof Overdulve, Lode Jorissen, Nick Michiels
CoMVS‑GS is a surface‑reconstruction framework that fuses Multi‑View Stereo (MVS) with 3D Gaussian splatting. It initializes Gaussian primitives from dense MVS points, uses PatchMatch‑3DGS mutual supervision to refine depths and normals, and replaces voxel‑based meshing with a Delaunay graph‑cut pipeline. Experiments on DTU, GauU‑Scene V2, and MatrixCity demonstrate competitive object‑level results and improved geometric accuracy and mesh compactness in outdoor scenes while preserving high rendering quality.
arXiv:2511.16030v3 Announce Type: replace
Abstract: 3D Gaussian Splatting (3DGS) enables efficient, high-fidelity novel view synthesis, yet its performance degrades severely under sparse-view supervi...
By Zijian Wu, Mingfeng Jiang, Zidian Lin, Ying Song, Ziqian Lu, Qun Wu, Hanjie Ma
3D Gaussian Splatting (3DGS) has achieved remarkable success in real-time novel view synthesis, yet it suffers from severe overfitting under sparse-view settings due to insufficient geometric constraints. While recent methods introduce monocular depth priors to mitigate this, they inherently struggle with scale ambiguity and cross-view inconsistency, leading to defective geometry.
arXiv:2609.36969v1 Announce Type: new
Abstract: 3D Gaussian Splatting (3DGS) is a state-of-the-art technique for 3D scene rendering, offering high efficiency and excellent visual quality. However, be...
By Gyeonggwan Lee, Seunghwan Hong, Junghun Suh