Free-viewpoint 3D scene media is increasingly important for immersive applications, yet practical capture often suffers from severe view sparsity and motion blur. Although neural rendering has advanced sparse-view synthesis, existing blur-aware methods typically require substantial multi-view redundancy, accurate camera poses, or costly per-scene optimization.
Novel view rendering of large and complex reconstructed scenes is becoming increasingly photorealistic. However, most reconstructions remain static and lack the ambient motion that makes environments immersive.
Event cameras, also known as neuromorphic cameras, have gained significant attention in recent years due to their high temporal resolution, high dynamic range, and low power consumption. While many studies and datasets in neuromorphic vision have focused on automotive and drone applications, human-centric daily-life scenarios remain largely underrepresented, despite their importance for developing and benchmarking event-based perception systems.
Projector-camera (ProCams) systems achieve active scene perception and controllable appearance manipulation via structured illumination, serving as a core infrastructure for spatial augmented reality, projection mapping, and surface reflectance acquisition. Existing inverse-rendering methods for ProCams deliver high-fidelity results but rely on time-consuming per-scene optimization, while mainstream feed-forward 3D reconstruction models produce baked appearance that cannot adapt to spatially varying projector illumination.
arXiv:2608. 15024v1 Announce Type: cross Abstract: Current Vision-based SLAM systems fail catastrophically when motion blur corrupts the visual input, as they attempt the ill-posed inverse problem of recovering sharp content from degraded observations.
By Zhiqiang Hu, Shouren Huang, Masatoshi Ishikawa
arXiv:2607. 14203v1 Announce Type: cross Abstract: 3D simulation platforms are critical for autonomous driving because they enable end-to-end policy evaluation, thereby reducing development costs and improving safety.
By NVIDIA, :, Jiahui Huang, Jiawei Ren, Michal Tyszkiewicz, Bjoern Haefner, Michael Shelley, Xin Kang, Seung Wook Kim, Ning Xu, Qi Wu, Janick Martinez Esturo, Shengyu Huang, Nick Schneider, Laura Leal-Taixe, Zan Gojcic, Sanja Fidler