TriFlow introduces a generative method for creating compact 3D meshes with artist‑like triangle topology directly from input geometry such as signed distance fields. It represents mesh topology as a nearest‑vertex vector field (NVF) over the surface, trains a latent flow‑matching model to synthesize this field, and then clusters surface regions to guide a constrained quadric error metric simplification. The resulting meshes closely match the input geometry while exhibiting structured, artist‑like connectivity, achieving 90% lower Chamfer Distance and an 8× speedup over state‑of‑the‑art learning‑based approaches.
By Haoxuan Li, Ziya Erko\c{c}, Daniele Sirigatti, Vladislav Rosov, Lei Li, Angela Dai, Matthias Nie{\ss}ner
Generating high-quality triangle meshes is essential for film, gaming, and interactive 3D applications. Mainstream methods rely on mesh serialization and autoregressive processes, which stuggles in effective inference and is sensitive to error accumulation.
SeamFlow is a new generative framework for 3D surface cutting and UV unwrapping that reformulates the discrete mesh‑cutting problem as continuous flow matching in a high‑dimensional edge‑probability space. By learning a deterministic mapping from a Gaussian prior to a target seam‑probability distribution and using an evolution network to couple local topological tokens with global shape priors, SeamFlow guides smooth probability flow through ODE solving. Compared with existing autoregressive generative methods, SeamFlow improves topology awareness, eliminates 3D spatial projection errors and artificial sequential‑order bias, and achieves exceptional semantic coherence with remarkably low parameterization distortion.
By Yuming Zhao, Zangyueyang Xian, Qijian Zhang, Rendong Liang, Qin Jia, Ying He, Junhui Hou
arXiv:2609.38985v1 Announce Type: new
Abstract: Generating compact, artist-style meshes with explicit topology typically relies on autoregressive models which incur prohibitive sequential per-token c...
By Junkai Lin, Tianhao Zhao, Hang Long, Huipeng Guo, Jielei Zhang, Youjia Zhang, Jiale Xu, Wenbing Li, Rendong Liang, Jozef Hladk\'y, Matthias Nie{\ss}ner, Yuanming Hu, Wei Yang
PoseDreamer is a new pipeline that uses diffusion models to generate large‑scale synthetic datasets for 3D human mesh estimation, providing 3D mesh annotations that remain aligned with the generated images. The system incorporates controllable image generation, Direct Preference Optimization for control alignment, curriculum‑based hard sample mining, and multi‑stage quality filtering to produce over 500,000 high‑quality samples with a 76% improvement in image‑quality metrics over traditional rendering‑based datasets. Models trained on PoseDreamer match or surpass those trained on real‑world or conventional synthetic data, and combining PoseDreamer with synthetic datasets yields better performance than mixing real and synthetic data alone.
By Lorenza Prospero, Orest Kupyn, Ostap Viniavskyi, Jo\~ao F. Henriques, Christian Rupprecht
arXiv:2605. 01171v2 Announce Type: replace-cross Abstract: Despite recent progress, recovering parametric CAD construction sequences from geometric input, such as meshes or point clouds, is a key challenge for design and manufacturing, as existing CAD reconstruction and generation methods are largely restricted to difficult-to-edit formats like meshes or Breps or editable simple sketch-and-extrude pipelines and low-complexity datasets.
By Ghadi Nehme, Eamon Whalen, Faez Ahmed
arXiv:2606.07288v2 Announce Type: replace
Abstract: Reconstructing surface meshes from multi-view images has remained a core challenge in recent years. Most existing methods, whether implicit or expl...
By Chuanjin Fan, Lifan Wu, Wenjie Chang, Hanzhi Chang, Wenfei Yang, Tianzhu Zhang
Mesh subdivision is a fundamental operation for converting coarse, editable meshes into high-resolution surfaces, with broad applications in digital asset creation. Classical rule-based schemes rely on fixed local refinement rules and often produce over-smoothed surfaces.
arXiv:2606.23489v2 Announce Type: replace-cross
Abstract: Meshes are among the most common 3D scene representations, but directly generating meshes is challenging because the representation contains...
By Qi Sun, Kiyohiro Nakayama, Jing Nathan Yan, Qixing Huang, Alexander Rush, Leonidas Guibas, Gordon Wetzstein, Jing Liao, Guandao Yang
ToCo-Mesh is a dynamic mesh reconstruction framework that preserves topology consistency while achieving high‑fidelity geometry from multi‑view temporal images. It uses a dual‑mesh representation, coupling a canonical template mesh to time‑varying coarse guide meshes via barycentric parameterization, and applies error‑driven split‑and‑merge operations on the template to refine detail. A Surface‑Aligned 2DGS module anchors flattened Gaussians to mesh faces, using rendered normals to guide fine‑tuning and suppress surface irregularities, resulting in photorealistic rendering.
By Chuanjin Fan, Wenjie Chang, Aibing Li, Bingzhou Wang, Wenfei Yang, Tianzhu Zhang
arXiv:2609.01306v1 Announce Type: cross
Abstract: Triangle-based neural rendering bridges neural scene representations and conventional graphics pipelines by optimizing explicit geometric primitives...
By Kaixuan Zhang, Minxian Li, Mingwu Ren, Xiatian Zhu
arXiv:2605. 10873v2 Announce Type: replace-cross Abstract: Recovering editable CAD programs from images or 3D observations is central to AI-assisted design, but progress is difficult to measure because existing evaluations are fragmented across datasets, modalities, and metrics.
By Anna C. Doris, Jacob Thomas Sony, Ghadi Nehme, Era Syla, Amin Heyrani Nobari, Faez Ahmed