MeshCarve introduces a flow‑matching approach that generates artisan meshes entirely within compact latent spaces, separating vertex positions and edge connections to avoid joint encoding issues. It employs a hierarchical sparse transformer backbone with VertexVAE and EdgeVAE, which anchor on discrete vertices to drastically shorten token sequences and use spatial‑aware compression without sacrificing reconstruction quality. The method outperforms state‑of‑the‑art autoregressive and flow‑matching techniques on Objaverse and generalizes to Toys4K, representing one of the first fully compressed latent artisan mesh generators.
By Xiyu Wang, Ruocheng Wu, Yufei Wang, Zhihao Li, Lanqing Guo, Bihan Wen
arXiv:2602. 18084v2 Announce Type: replace Abstract: Equivariance is central to graph generative models, as it ensures the model respects the permutation symmetry of graphs.
By Benjamin Honor\'e, Alba Carballo-Castro, Yiming Qin, Pascal Frossard
arXiv:2606. 04108v1 Announce Type: cross Abstract: Single-view 3D generative models have achieved impressive visual quality, yet they are not designed to satisfy structural or functional requirements, and in practice, often fall short.
By Guangda Ji, Qimin Chen, Qinchan Li, Mingrui Zhao, Kai Wang, Hao Zhang
arXiv:2609.37139v1 Announce Type: new
Abstract: 3D content generation technology has significantly advanced the work of designers, as well as the 3D printing and gaming industries. However, it remain...
By Xianze Fang, Qiyuan Feng, Dongfang Sun, Yan Zhang, Xiuchao Wu, Jingnan Gao, Jiangjing Lyu, Chengfei Lyu, Gang Yu
arXiv:2510. 03511v3 Announce Type: replace-cross Abstract: While widespread, Transformers lack inductive biases for geometric symmetries common in science and computer vision.
By Mohammad Mohaiminul Islam, Rishabh Anand, David R. Wessels, Friso de Kruiff, Thijs P. Kuipers, Rex Ying, Clara I. S\'anchez, Sharvaree Vadgama, Georg B\"okman, Erik J. Bekkers
Generating high-quality triangle meshes is essential for film, gaming, and interactive 3D applications. Mainstream methods rely on mesh serialization and autoregressive processes, which stuggles in effective inference and is sensitive to error accumulation.
Geometric foundation models, such as the Visual Geometry Grounded Transformer (VGGT), provide strong 3D priors from unposed images. However, such models operate purely in a feed-forward, deterministic regime, \ie~they cannot generate plausible geometry beyond what the input views directly support.
arXiv:2609.26039v1 Announce Type: cross
Abstract: Point cloud generation has emerged as a crucial task for accurately capturing and reproducing the complexity of the physical world. However, existing...
By Ilias Mitsouras, Nikolaos Chaidos, Giorgos Stamou, Athanasios Voulodimos
TriFlow introduces a generative method for creating compact 3D meshes with artist‑like triangle topology directly from input geometry such as signed distance fields. It represents mesh topology as a nearest‑vertex vector field (NVF) over the surface, trains a latent flow‑matching model to synthesize this field, and then clusters surface regions to guide a constrained quadric error metric simplification. The resulting meshes closely match the input geometry while exhibiting structured, artist‑like connectivity, achieving 90% lower Chamfer Distance and an 8× speedup over state‑of‑the‑art learning‑based approaches.
By Haoxuan Li, Ziya Erko\c{c}, Daniele Sirigatti, Vladislav Rosov, Lei Li, Angela Dai, Matthias Nie{\ss}ner
The paper introduces a novel compression framework for image-to-shape Diffusion Transformers (DiTs) that significantly reduces model size while preserving geometric fidelity. By exploiting the non-uniform importance of 3D DiT layers, the authors combine structured pruning, adaptive quantization, and targeted fine‑tuning into a vitality‑guided approach. The method achieves up to a 66% reduction in model size across state‑of‑the‑art image‑to‑3D models without compromising synthesis quality, offering a plug‑and‑play solution for efficient 3D shape generation.
By Jaeah Lee, Hyunjin Kim, Jaewoong Cho, Gihyun Kwon
arXiv:2602. 10099v2 Announce Type: replace Abstract: Leveraging representation encoders for generative modeling offers a path for efficient, high-fidelity synthesis.
By Amandeep Kumar, Vishal M. Patel
PoseDreamer is a new pipeline that uses diffusion models to generate large‑scale synthetic datasets for 3D human mesh estimation, providing 3D mesh annotations that remain aligned with the generated images. The system incorporates controllable image generation, Direct Preference Optimization for control alignment, curriculum‑based hard sample mining, and multi‑stage quality filtering to produce over 500,000 high‑quality samples with a 76% improvement in image‑quality metrics over traditional rendering‑based datasets. Models trained on PoseDreamer match or surpass those trained on real‑world or conventional synthetic data, and combining PoseDreamer with synthetic datasets yields better performance than mixing real and synthetic data alone.
By Lorenza Prospero, Orest Kupyn, Ostap Viniavskyi, Jo\~ao F. Henriques, Christian Rupprecht