MeshFlow: Mesh Generation with Equivariant Flow Matching
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
MeshCarve introduces a flow‑matching approach that generates artisan meshes entirely within compact latent spaces, separating vertex positions and edge connections to avoid joint encoding issues. It employs a hierarchical sparse transformer backbone with VertexVAE and EdgeVAE, which anchor on discrete vertices to drastically shorten token sequences and use spatial‑aware compression without sacrificing reconstruction quality. The method outperforms state‑of‑the‑art autoregressive and flow‑matching techniques on Objaverse and generalizes to Toys4K, representing one of the first fully compressed latent artisan mesh generators.
arXiv:2602. 18084v2 Announce Type: replace Abstract: Equivariance is central to graph generative models, as it ensures the model respects the permutation symmetry of graphs.
arXiv:2606. 04108v1 Announce Type: cross Abstract: Single-view 3D generative models have achieved impressive visual quality, yet they are not designed to satisfy structural or functional requirements, and in practice, often fall short.
arXiv:2609.37139v1 Announce Type: new Abstract: 3D content generation technology has significantly advanced the work of designers, as well as the 3D printing and gaming industries. However, it remain...
arXiv:2510. 03511v3 Announce Type: replace-cross Abstract: While widespread, Transformers lack inductive biases for geometric symmetries common in science and computer vision.
Generating high-quality triangle meshes is essential for film, gaming, and interactive 3D applications. Mainstream methods rely on mesh serialization and autoregressive processes, which stuggles in effective inference and is sensitive to error accumulation.