arXiv Computer Vision By Kaixuan Zhang, Minxian Li, Mingwu Ren, Xiatian Zhu

MeshSuite: A Unified Benchmark for Triangle- and Mesh-Based Neural Rendering

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MeshSuite is the first benchmark designed to systematically evaluate triangle- and mesh-based neural rendering methods in both standard and dedicated engine deployment settings. It compares how different methods perform when using a conventional opaque mesh pipeline versus method-specific engine implementations, and also audits exported surfaces for topological and geometric integrity. The benchmark reveals that engine deployment generally degrades image quality, with MeshSplatting performing best under standard deployment, while dedicated deployment preserves fidelity at a higher computational cost.

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arXiv Computer Vision
Sep 30

MeshSplatBench: A Unified Benchmark for Triangle- and Mesh-Based Neural Rendering

MeshSplatBench is the first benchmark designed to evaluate triangle- and mesh-based neural rendering methods from native rendering to deployment in graphics engines such as Unity and Blender. It introduces a hierarchical deployment protocol with standard and dedicated options, and a structural audit for mesh splatting to assess topological and geometric integrity. The benchmark’s evaluations show that graphics engine deployment degrades quality, dedicated deployment preserves fidelity at a significant speed cost, and current mesh splatting methods lack sufficient connectivity for manifoldness.

By Kaixuan Zhang, Minxian Li, Mingwu Ren, Xiatian Zhu
arXiv Computer Vision
Sep 1

Elastic Triangle Splatting

arXiv:2608.29106v1 Announce Type: new Abstract: While neural rendering methods such as 3D Gaussian Splatting achieve remarkable visual fidelity, traditional polygonal meshes remain the backbone of es...

By Tian Shi, Shenhan Qian, Daniel Cremers