arXiv AI

AutoWorldModel-Bench: A State-Centric Benchmark for Automated World-Model Research

arXiv:2608. 11216v1 Announce Type: new Abstract: World modeling is an unsettled field: architectures, training objectives, and state representations interact in complex ways, and no single recipe dominates across environments.

arXiv AI
Jun 4

AutoLab: Can Frontier Models Solve Long-Horizon Auto Research and Engineering Tasks?

arXiv:2606. 05080v1 Announce Type: new Abstract: Scientific and engineering progress is fundamentally a long-horizon iterative process: proposing changes, running experiments, measuring outcomes, and continuously refining artifacts.

By Zhangchen Xu, Junda Chen, Yue Huang, Dongfu Jiang, Jiefeng Chen, Hang Hua, Zijian Wu, Zheyuan Liu, Zexue He, Lichi Li, Shizhe Diao, Jiaxin Pei, Jinsung Yoon, Hao Zhang, Mengdi Wang, Radha Poovendran, Misha Sra, Alex Pentland, Zichen Chen
Hugging Face Trending Papers
Jun 3

AutoLab: Can Frontier Models Solve Long-Horizon Auto Research and Engineering Tasks?

Scientific and engineering progress is fundamentally a long-horizon iterative process: proposing changes, running experiments, measuring outcomes, and continuously refining artifacts. Yet existing benchmarks for frontier models primarily evaluate either single-turn responses or short-horizon agent trajectories, failing to capture the challenges of sustained iterative improvement over extended time horizons.

arXiv Machine Learning
Jun 15

Running the Gauntlet: Re-evaluating the Capabilities of Agents Beyond Familiar Environments

arXiv:2606. 14397v1 Announce Type: new Abstract: As agentic systems continue to evolve and are widely deployed in real-world scenarios, there is a growing demand to faithfully evaluate their capabilities.

By Mykola Vysotskyi, Runqi Lin, Grzegorz Biziel, Michal Zakrzewski, Sebastian Montagna, Damian Rynczak, Shreyansh Padarha, Kumail Alhamoud, Zihao Fu, William Lugoloobi, Kai Rawal, Hanna Yershova, Xander Davies, Taras Rumezhak, Guohao Li, Fazl Barez, Baoyuan Wu, Arkadiusz Drohomirecki, Yarin Gal, Chris Russell, Christopher Summerfield, Adam Mahdi, Volodymyr Karpiv, Philip Torr, Adel Bibi
arXiv Machine Learning
Sep 15

Running the Gauntlet: Challenging Agentic Tasks

arXiv:2606.14397v4 Announce Type: replace Abstract: As agentic systems continue to evolve and are widely deployed in real-world scenarios, there is a growing demand to faithfully evaluate their capab...

By Mykola Vysotskyi, Runqi Lin, Grzegorz Biziel, Michal Zakrzewski, Sebastian Montagna, Damian Rynczak, Shreyansh Padarha, Kumail Alhamoud, Zihao Fu, William Lugoloobi, Kai Rawal, Hanna Yershova, Taras Rumezhak, Guohao Li, Fazl Barez, Baoyuan Wu, Arkadiusz Drohomirecki, Yarin Gal, Chris Russell, Christopher Summerfield, Adam Mahdi, Volodymyr Karpiv, Philip Torr, Adel Bibi
arXiv AI
Aug 21

ChronoAgentic: A Code-based Multi-Agent World Simulator for Physically Grounded Simulation Construction

arXiv:2605. 14398v3 Announce Type: replace Abstract: Video-based world models generate visually plausible rollouts, but since they infer dynamics in latent states, they enforce no explicit physical constraints: contacts drift, shapes distort, and motion loses consistency.

By Hongyu Wang, Jingquan Wang, Ashvin Anilkumar, Bocheng Zou, Radu Serban, Dan Negrut
arXiv AI
Jun 4

Can Generalist Agents Automate Data Curation?

arXiv:2606. 04261v1 Announce Type: new Abstract: Curating training data is among the most consequential yet labor-intensive parts of modern AI development: practitioners iteratively propose, implement, evaluate, and revise data policies against noisy benchmark feedback.

By Feiyang Kang, Hanze Li, Adam Nguyen, Mahavir Dabas, Jiaqi W. Ma, Frederic Sala, Dawn Song, Ruoxi Jia
arXiv Computation and Language
Aug 28

MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraft

MineExplorer is a benchmark designed to assess the open‑world exploration abilities of multimodal large language models (MLLMs) in Minecraft. It filters out tasks that rely heavily on Minecraft‑specific knowledge, organizes tasks into ReAct‑style capabilities, and composes atomic tasks into implicit multi‑hop challenges. A multi‑agent synthesis workflow creates reliable task graphs, sandbox scenes, and rule‑based milestone evaluators, and human evaluation confirms its superiority over a single‑agent baseline. Experiments show that while advanced MLLMs can handle many single‑hop tasks, they struggle with longer trajectories that require coordinating hidden prerequisites, and larger models or different thinking modes do not consistently improve performance.

By Tianjie Ju, Yueqing Sun, Zheng Wu, Wei Zhang, Yaqi Huo, Xi Su, Qi Gu, Xunliang Cai, Gongshen Liu, Zhuosheng Zhang
arXiv AI
Jul 29

PatchWorld: Gradient-Free Optimization of Executable World Models for Agent Environments

arXiv:2605. 30880v4 Announce Type: replace-cross Abstract: World models for interactive text agents must typically be learned from observation-action trajectories alone.

By Jiaxin Bai, Yue Guo, Yifei Dong, Jiaxuan Xiong, Tianshi Zheng, Yixia Li, Tianqing Fang, Yufei Li, Yisen Gao, Haoyu Huang, Zhongwei Xie, Hong Ting Tsang, Zihao Wang, Lihui Liu, Jeff Z. Pan, Yangqiu Song
arXiv AI
Jun 18

PatchWorld: Gradient-Free Optimization of Executable World Models

arXiv:2605. 30880v2 Announce Type: replace-cross Abstract: Text-agent environments are typically modeled as partially observable Markov decision processes (POMDPs), assuming that the simulator's latent state and transition dynamics are hidden from the agent.

By Jiaxin Bai, Yue Guo, Yifei Dong, Jiaxuan Xiong, Tianshi Zheng, Yixia Li, Tianqing Fang, Yufei Li, Yisen Gao, Haoyu Huang, Zhongwei Xie, Hong Ting Tsang, Zihao Wang, Lihui Liu, Jeff Z. Pan, Yangqiu Song