arXiv:2510. 23216v4 Announce Type: replace Abstract: While several high profile video games have served as testbeds for Deep Reinforcement Learning (DRL), this technique has rarely been employed by the game industry for crafting authentic AI behaviors.
By Alessandro Sestini, Joakim Bergdahl, Jean-Philippe Barrette-LaPierre, Florian Fuchs, Brady Chen, Fabio Zinno, Michael Jones, Linus Gissl\'en
arXiv:2608. 12593v1 Announce Type: new Abstract: Discovery---formulating novel generalizations---is a central part of the scientific process.
By Ruairidh M. Battleday, Kai Sandbrink, Jimi Cullen-Drohan, Zihan Yan, Timothy Muller, Clare Maguire, Ales Kubicek, Fraser Greenlee-Scott, Sukrit Sumant, Tri Dao, J\"urgen Schmidhuber, Michal Valko, Joshua Tenenbaum, Thomas L. Griffiths, Zeb Kurth-Nelson, James C. R. Whittington
Although agent skills equip LLMs with reusable procedural knowledge, manual maintenance suffers from high costs, unscalability, and misalignment. Real-world deployments thus require autonomous, on-demand skill evolution at test time, constrained by limited interaction budgets and a lack of training or validation sets.
arXiv:2608. 05628v1 Announce Type: new Abstract: Although agent skills equip LLMs with reusable procedural knowledge, manual maintenance suffers from high costs, unscalability, and misalignment.
By Yuru Feng, Yaoqi Chen, Beidi Zhao, Qianxi Zhang, Xinjiang Wang, Jianan Lu, Zhirui Wang, Shusen Xu, Zengzhong Li, Qi Chen
arXiv:2608. 07490v1 Announce Type: cross Abstract: Large language model agents are increasingly evaluated through games, but most benchmarks emphasize final outcomes rather than how players learn from repeated interaction.
By Yingying Guo, Zhuoxuan Ju, Ruibo Ming, Ruicheng Feng, Jinjin Gu
arXiv:2607. 06413v1 Announce Type: cross Abstract: Large language model coding agents increasingly perform open-ended data modeling and analysis.
By Hao He, Xueying Liu, Chris J. Kuhlman, Xinwei Deng