arXiv AI By Florian Fuchs, Jessy Gosselin-Grant, Boris Skuin, Michele Petteni, Alessandro Sestini, Joakim Bergdahl, Amir Baghi, Linus Gissl\'en

Reward-Adaptive Iterative Discovery: A Case Study on Automated Game Testing for NHL26

Read the original on arXiv AI →

arXiv:2607. 07498v1 Announce Type: cross Abstract: Testing is a major effort for the gaming industry, requiring a significant part of development budget and people power.

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arXiv AI
Jun 3

Human-Like Goalkeeping in a Realistic Football Simulation: a Sample-Efficient Reinforcement Learning Approach

arXiv:2510. 23216v4 Announce Type: replace Abstract: While several high profile video games have served as testbeds for Deep Reinforcement Learning (DRL), this technique has rarely been employed by the game industry for crafting authentic AI behaviors.

By Alessandro Sestini, Joakim Bergdahl, Jean-Philippe Barrette-LaPierre, Florian Fuchs, Brady Chen, Fabio Zinno, Michael Jones, Linus Gissl\'en
arXiv AI
5d ago

DiG-bench: Discovery in Games

arXiv:2608. 12593v1 Announce Type: new Abstract: Discovery---formulating novel generalizations---is a central part of the scientific process.

By Ruairidh M. Battleday, Kai Sandbrink, Jimi Cullen-Drohan, Zihan Yan, Timothy Muller, Clare Maguire, Ales Kubicek, Fraser Greenlee-Scott, Sukrit Sumant, Tri Dao, J\"urgen Schmidhuber, Michal Valko, Joshua Tenenbaum, Thomas L. Griffiths, Zeb Kurth-Nelson, James C. R. Whittington