arXiv:2605.14854v3 Announce Type: replace-cross
Abstract: Human Mesh Recovery (HMR) is fundamentally ambiguous: under occlusion or weak depth cues, multiple 3D bodies can explain the same image evide...
By Patrick Kwon, Chen Chen
Human mesh recovery (HMR) aims to recover 3D human meshes from images. Most existing HMR benchmarks and methods focus on either multi-person reconstruction from a single view or single-person reconstruction from multiple views, where the number of subjects and the scene scale are relatively limited.
arXiv:2609.24482v1 Announce Type: new
Abstract: Monocular 3D human pose estimation (HPE) remains challenging due to depth ambiguity, occlu- sions, and the need for temporal consistency. While multi-v...
By Mena Kamel, Natalie Won, Amrut Sarangi, Sven Jager, Albert Pla Planas
arXiv:2608.30521v1 Announce Type: new
Abstract: Conventional algebraic triangulation solves 3D human pose estimation (HPE) from multi-view 2D keypoints. The typical approach, decoding 2D keypoints fr...
By Ziliang Xiong, Henglin Shi, Per-Erik Forssen
DirtyMoCap is a marker‑layout‑free framework that converts unordered, noisy optical motion capture markers into a fixed set of proxy anchors representing skeletal joints and body surface points. Using a recurrent sliding‑window architecture to track these anchors and a custom differentiable Gauss‑Newton solver to fit the SMPL‑H model, the method learns adaptive observation confidence, smoothness, and prior weights end‑to‑end. Experiments show that DirtyMoCap generalizes across arbitrary marker configurations, outperforms configuration‑specific baselines in joint and vertex accuracy, and achieves up to a 100× speedup over standard PyTorch implementations, enabling the creation of a temporally coherent Kung Fu motion dataset.
By Long Wang, Shuting Zhao, Shen Yan, Siyuan Yu, Xiaoben Li, Zeyu Cai, Yumeng Hou, Yuliang Xiu
arXiv:2603.25175v2 Announce Type: replace
Abstract: Monocular egocentric 3D pose estimation is difficult because severe foreshortening, self-occlusion, and a restricted field of view often remove the...
By Md Mushfiqur Azam, John Quarles, Kevin Desai
arXiv:2601.13913v3 Announce Type: replace
Abstract: We consider monocular 3D human pose estimation (HPE), where the goal is to predict 3D human skeletal joints from a single 2D image, typically via 2...
By Pavlo Melnyk, Cuong Le, Urs Waldmann, Per-Erik Forss\'en, Bastian Wandt
arXiv:2610.20124v1 Announce Type: new
Abstract: Human mesh recovery (HMR) provides a geometric foundation for understanding human motion, but accurately reconstructing both body motion and fine hand...
By Zhengjie Xu, Ruihao Gong, Xianglong Liu
arXiv:2609.00995v1 Announce Type: new
Abstract: Recovering 3D digital humans from a single 2D image is an ill-posed computer vision problem due to the loss of depth information. Probabilistic 3D huma...
By Cuong Le, Bao-Long Tran, Pavlo Melnyk, Tahereh Dehdarirad, Bastian Wandt, M{\aa}rten Wadenb\"ack
arXiv:2509.04600v2 Announce Type: replace
Abstract: Reconstructing global human motion from monocular video is fundamental to VR, graphics, and robotics, yet remains ill-posed due to depth ambiguity,...
By Zhongyuan Hu, Qijun Ying, Jiazhi Shu, Ronghui Li, Yu Lu, Zijiao Zeng, Xiu Li
arXiv:2604.28130v4 Announce Type: replace
Abstract: Recent methods for arbitrary-skeleton motion capture from monocular video follow a factorized pipeline, where a Video-to-Pose network predicts join...
By Kehong Gong, Zhengyu Wen, Dao Thien Phong, Mingxi Xu, Weixia He, Qi Wang, Ning Zhang, Zhengyu Li, Guanli Hou, Dongze Lian, Xiaoyu He, Mingyuan Zhang, Hanwang Zhang
Accurate monocular 4D hand reconstruction remains challenging. Per-frame discriminative regressors lack temporal context and often produce jittery predictions.