arXiv:2609.01276v1 Announce Type: new
Abstract: Complete 3D perception from egocentric video requires recovering the surrounding scene and the wearer's full-body motion in a shared metric frame. Exis...
By Kai Guan, Minchao Jiang, Ruichen WangLi, Wentao Zhu, Lei Zhang
The paper introduces EgoGenEval, a new benchmark that assesses the physical consistency of visual generators under ego‑motion by measuring Camera Motion Grounding and Scene State Preservation across 1,400 cases and 2,360 target views. Experiments on 16 pose‑free generators and two pose‑conditioned references show that current models struggle to maintain both camera motion and scene state simultaneously. A follow‑up study using EgoGen‑Train demonstrates that pairwise supervision does not effectively improve both metrics together, suggesting the need for a trajectory‑centric training paradigm.
By Yilin Long, Chenming Zhu, Zitang Gou, Jingli Lin, Tai Wang
The paper introduces EgoGenEval, a benchmark that assesses visual generators’ physical consistency during ego‑motion by measuring Camera Motion Grounding and Scene State Preservation across 1,400 cases and 2,360 target views. It shows that current pose‑free models struggle to maintain both camera motion and scene state, and that pairwise supervision in training does not simultaneously improve these aspects. The authors suggest a trajectory‑centric approach that couples self‑conditioned rollouts with explicit pose and visibility supervision to address these limitations.
arXiv:2609.08636v1 Announce Type: cross
Abstract: Egocentric 4D interaction forecasting aims to anticipate both where future interactions will occur in 3D and how the human body will move to realize...
By Qiaohui Chu, Haoyu Zhang, Meng Liu, Haoxiang Shi, Dongmei Jiang, Liqiang Nie
MINT is a foundation model that directly predicts world-space two-hand trajectories from egocentric RGB video, jointly estimating camera motion, hand states, and hand presence in a single spatiotemporal representation. It uses an open-source labeling pipeline, EGOPIPELINE, to generate large-scale pseudo-labels for pretraining, followed by fine-tuning on a small set of high-quality joint annotations. The model outperforms existing multi-stage approaches in accuracy and speed, and generalizes zero‑shot to unseen egocentric datasets.
By Zijie Zhu, Weiren Cai, Yizhou Wang, Zhenjie Yang, Yide Liu, Jiahao Chen, Guanqi He
arXiv:2607. 17790v1 Announce Type: cross Abstract: Egocentric devices, such as wearable front-facing cameras, provide a unique perspective for capturing the continuous interaction between a human viewer and the surrounding environment.
By Xiaozhong Lyu, Gen Li, Zhiyin Qian, Xucong Zhang, Marc Pollefeys, Siyu Tang
arXiv:2608.30521v1 Announce Type: new
Abstract: Conventional algebraic triangulation solves 3D human pose estimation (HPE) from multi-view 2D keypoints. The typical approach, decoding 2D keypoints fr...
By Ziliang Xiong, Henglin Shi, Per-Erik Forssen
Accurate monocular 4D hand reconstruction remains challenging. Per-frame discriminative regressors lack temporal context and often produce jittery predictions.
arXiv:2608.20308v2 Announce Type: replace
Abstract: Egocentric video offers scalable manipulation data for embodied AI, yet recovering metric 3D hand trajectories remains challenging due to severe ob...
By Yufei Liu, Xixi Wang, Hao Li, Ganlong Zhao, Kaitong Cai, Chengkai Jin, Chunxiao Liu, Jianbo Liu, Siyuan Huang, Xingang Pan, Hongsheng Li
arXiv:2604.28130v4 Announce Type: replace
Abstract: Recent methods for arbitrary-skeleton motion capture from monocular video follow a factorized pipeline, where a Video-to-Pose network predicts join...
By Kehong Gong, Zhengyu Wen, Dao Thien Phong, Mingxi Xu, Weixia He, Qi Wang, Ning Zhang, Zhengyu Li, Guanli Hou, Dongze Lian, Xiaoyu He, Mingyuan Zhang, Hanwang Zhang
Egocentric devices, such as wearable front-facing cameras, provide a unique perspective for capturing the continuous interaction between a human viewer and the surrounding environment. A holistic and efficient multimodal model capable of reconstructing this 4D representation is therefore highly desirable.
arXiv:2608. 20308v1 Announce Type: new Abstract: Egocentric video offers scalable manipulation data for embodied AI, yet recovering metric 3D hand trajectories remains challenging due to severe object occlusion and frequent out-of-sight gaps.
By Yufei Liu, Xixi Wang, Hao Li, Ganlong Zhao, Kaitong Cai, Chengkai Jin, Chunxiao Liu, Jianbo Liu, Siyuan Huang, Xingang Pan, Hongsheng Li