arXiv:2601. 10168v3 Announce Type: replace-cross Abstract: Open-vocabulary 3D Scene Graph (3DSG) can enhance various downstream tasks in robotics by leveraging structured semantic representations, yet current 3DSG construction methods suffer from semantic inconsistencies caused by noisy cross-image aggregation under occlusions and constrained viewpoints.
By Yue Chang, Rufeng Chen, Zhaofan Zhang, Yi Chen, Yifan Tian, Sihong Xie
arXiv:2606. 06721v1 Announce Type: cross Abstract: Robots that operate over extended periods should not merely visit space; they should progressively understand it.
By Junyu Mao, Sara Ayoubi, Vishnu D. Sharma, Ilija Had\v{z}i\'c, Matthew Andrews
Online 3D scene graph generation builds a persistent, structured representation of a scene by incrementally fusing 2D observations into a global 3D graph. Existing online methods treat this fusion as a fully deterministic pipeline, where we identify three sources of uncertainty that are overlooked: observation, 2D model, and 3D representation.
arXiv:2606. 01313v1 Announce Type: cross Abstract: Open-vocabulary navigation requires embodied agents to manage significant perception uncertainty stemming from semantic ambiguity and model errors.
By Rufeng Chen, Yue Chang, Xiaqiang Tang, Hechang Chen, Sihong Xie
Vision-language models (VLMs) achieve strong semantic understanding but remain unreliable in metric spatial reasoning, particularly when queries require comparing multiple instances of the same object category. We study this problem through the Closest-Instance Distance Query (CIDQ), where a model must identify the nearest visible candidate to a unique reference object and estimate their gravity-aligned floor-plane distance.
arXiv:2609.31595v1 Announce Type: new
Abstract: 3D scene graphs provide a structured representation of complex environments by encoding objects, their semantic attributes, and the spatial and functio...
By Luka Milivojevic, Nikola Popovic, Sayan Deb Sarkar, Sebastian Koch, Iro Armeni, Luc Van Gool, Danda Pani Paudel
arXiv:2409. 11972v4 Announce Type: replace-cross Abstract: Enabling robots to autonomously discover high-level spatial concepts (e.
By Jose Andres Millan-Romera, Muhammad Shaheer, Miguel Fernandez-Cortizas, Martin R. Oswald, Holger Voos, Jose Luis Sanchez-Lopez
arXiv:2609.27076v1 Announce Type: new
Abstract: Open-vocabulary visual grounding enables robots to localise task-relevant entities from natural-language queries without dependence on predefined perce...
By Linus Nwankwo, Muslim Alaran, Christian Rauch, Stanley Chukwuebuka Obilikpa, Elmar Rueckert
VoxelFix is a graph‑based post‑hoc semantic correction method that refines voxel labels in completed 3D voxel maps while preserving their geometry and occupancy. It learns to correct errors by exploiting local geometry and neighboring semantic information, using training pairs generated by corrupting annotated maps with class confusions from upstream perception pipelines. Experiments on OccuFly maps show consistent improvements of 4.23–5.00 percentage points in mIoU, especially for tree, roof, and wall classes, and the method generalizes to out‑of‑distribution aerial scenes.
By Sunesh Praveen Raja Sundarasami, Taehyoung Kim, Johannes Scherer, Toma\v{z} Coti\v{c}, Sivasubiramaniam Subbiah, Andreas Greiner, Paul Spannaus, Sebastian Houben
arXiv:2607. 00889v1 Announce Type: cross Abstract: We present DeWorldSG, a novel framework that generates spatio-temporally robust 3D Semantic Scene Graphs from RGB-D sequences.
By Seok-Young Kim, Abdelrahman Elskhawy, Taewook Ha, Dooyoung Kim, Eunjae Shin, Benjamin Busam, Woontack Woo
arXiv:2602.02220v3 Announce Type: replace
Abstract: Language-conditioned goal navigation (LGN) requires embodied agents to locate user-specified targets without step-by-step guidance. However, existi...
By Bo Miao, Weijia Liu, Jun Luo, Lachlan Shinnick, Jian Liu, Thomas Hamilton-Smith, Yuhe Yang, Zijie Wu, Vanja Videnovic, Feras Dayoub, Anton van den Hengel
arXiv:2606. 29786v2 Announce Type: replace Abstract: 3D scene graphs (3DSGs) provide a compact and structured abstraction of 3D environments.
By Yirum Kim, Ue-Hwan Kim