arXiv Computer Vision

GraphWrit3R: End-to-End 3D Scene Graph Writing

arXiv Computer Vision
Sep 18

CitySTAR: Structured and Topology-Aware Reasoning for Open-Vocabulary Urban 3D Grounding

CitySTAR introduces a training‑free framework that transforms billion‑scale urban point clouds into a query‑ready scene graph of open‑vocabulary 3D instances, using CodeLLM‑driven tools to supply multimodal evidence for node attributes and spatial relations. It models target‑context topology with paired hypergraphs and performs bidirectional topology verification for structural disambiguation, followed by a Reflective Cross‑modal Grounding module that integrates topology consistency and 2D visual evidence to decide over a metric‑aware 3D context graph. The authors also present CitySTAR‑3D, a benchmark that enhances semantic coverage, instance completeness, bounding‑box fidelity, and spatial‑relation complexity for city‑scale 3D grounding, and report extensive experiments showing consistent improvements in open‑world urban 3D grounding with strong interpretability and generalization.

By Shuai Zhang, Hongye Hou, Qinghe Liu, Zhuoxiao Li, Dongli Wu, Jing Ou, Yuan Liu, Wufan Zhao
arXiv AI
Aug 25

ExtrinSplat: Decoupling Geometry and Semantics for Open-Vocabulary Understanding in 3D Gaussian Splatting

ExtrinSplat is a new framework that separates geometry from semantics in 3D Gaussian Splatting scenes. It clusters Gaussians into overlapping 3D object groups and uses a Vision‑Language Model to generate lightweight textual hypotheses, creating an extrinsic index layer that handles complex polysemy. This approach reduces adaptation time from hours to minutes, cuts storage overhead by orders of magnitude, and outperforms existing embedding‑based methods on open‑vocabulary 3D object selection and semantic segmentation benchmarks.

By Jiayu Ding, Xinpeng Liu, Zhiyi Pan, Shiqiang Long, Ge Li
arXiv Computer Vision
Sep 16

DGSG-Mind: Dynamic 3D Gaussian Scene Graphs for Long-Term Scene Understanding and Grounding

DGSG-Mind introduces a hybrid instance-aware 3D Gaussian dynamic scene graph system that integrates open‑vocabulary semantic information into dynamic 3D scene representations. By coupling a probabilistic voxel grid with explicit 3D Gaussians, it achieves robust cross‑modal instance fusion, incremental semantic mapping, and dynamic change handling through Gaussian‑based relocalization and masked refinement. The system builds a hierarchical scene graph and a 3D Gaussian Mind for multimodal reasoning, achieving state‑of‑the‑art zero‑shot 3D visual grounding and strong performance in open‑vocabulary semantic segmentation and scene reconstruction, and is demonstrated on real‑world robots.

By Luzhou Ge, Xiangyu Zhu, Jinyan Liu, Xuesong Li
arXiv AI
Sep 4

GraFT: A Training-Free Framework for Spatial Reasoning in Multimodal Large Language Models via 3D Scene Graphs

GraFT is a training‑free framework that enhances spatial reasoning in multimodal large language models by integrating a compact 3D scene graph (3DSG). It offers deterministic geometry via symbolic tools, allocentric layout through bird’s‑eye‑view rendering, and visual‑attribute grounding using egocentric frames. Experiments on ScanQA and VSI‑Bench show significant performance gains, with CIDEr increasing by 27% and improvements up to 65% over baseline models.

By Junqing Du, Fernando Ropero, Erkin Turkoz, Yanfeng Zhang, Lu Liu
arXiv Computer Vision
Sep 3

PointGauss: Point Cloud-Guided Multi-Object Segmentation for Gaussian Splatting

PointGauss is a 3D-native framework that performs semantic parsing and instance segmentation on 3D Gaussian splatting representations by treating Gaussian primitives as unstructured point sets and extracting scale‑invariant geometric features with Point Transformer V3. It introduces an adaptive region‑of‑interest cropping strategy and an instance‑aware distance‑constrained rasterization pipeline to enable scalable, view‑consistent pixel‑level projections. The authors also release SplatSeg‑360, a cross‑scale benchmark with 32 complex scenes and over 6,300 aligned 2D‑3D masks, and show that PointGauss achieves real‑time performance with state‑of‑the‑art 3D‑mIoU (~90%) and 2D‑mIoU (~80%) scores.

By Wentao Sun, Yiping Chen, John S. Zelek, Jonathan Li