arXiv Machine Learning

EMODY Flow: Emotion-Aware Audio-Driven Full-Body Motion Generation

EMODY Flow is a lightweight flow‑matching framework that generates synchronized full‑body motion and facial expressions conditioned on speech and emotion. It attaches to a frozen Qwen‑3 Omni model, reusing its audio codecs to drive two parallel DiT generators for SMPL‑X body pose and FLAME facial expressions. An auxiliary emotion classifier at training time restores emotion sensitivity, enabling EMODY Flow to achieve state‑of‑the‑art gesture quality on BEAT2 and zero‑shot facial animation on TFHP, with significant improvements in FGD, Beat Correlation, and Diversity metrics.

arXiv Computer Vision
Sep 7

Motion-Omni: End-to-End Joint Speech and Full-Body Motion for Spoken Dialogue

Motion-Omni is an end‑to‑end framework that jointly generates spoken dialogue and full‑body motion, producing speech, facial expressions, and hand, upper‑body, and lower‑body movements directly from the hidden states of a language model. The system requires joint training of the language model, speech generator, and motion generator to maintain audio‑motion alignment, and it is supervised using a scalable, model‑agnostic pipeline that pseudo‑labels 422,856 speech‑motion pairs. With a Qwen2.5‑7B‑Instruct backbone, Motion‑Omni‑Q7 achieves near‑cascade performance on motion metrics while being 5.4× faster, and it outperforms other non‑teacher cascades on beat correlation, diversity, and word error rate.

By Chengqian Ma, Wei Tao, Haoyu Zhang, Yiwen Guo
arXiv Computer Vision
Sep 4

M3T: Discrete Multi-Modal Motion Tokens for Sign Language Production

M3T introduces a discrete multi‑modal motion token system for sign language production, addressing the need for non‑manual features such as mouthings, eyebrow raises, gaze, and head movements. The approach couples FLAME’s expressive facial space with SMPL‑X body parameters and uses modality‑specific Finite Scalar Quantization VAEs to achieve high face codebook utilization (99.0%). Trained with an autoregressive transformer and a sign‑to‑text translation objective, M3T outperforms existing methods on three standard datasets, notably improving accuracy on NMFs‑CSL from 49.0% to 58.3% without large‑scale pre‑training.

By Alexandre Symeonidis-Herzig, Jianhe Low, Ozge Mercanoglu Sincan, Richard Bowden
arXiv AI
Aug 26

EmoTra-TTS: Smooth Intra-Utterance Emotion Transitions for Speech Synthesis

EmoTra‑TTS introduces a method for smooth intra‑utterance emotion transitions in speech synthesis. It uses a multi‑pass flow blending pipeline, dual‑stage VAD conditioning, and direction‑magnitude decoupled injection to generate frame‑aligned emotional prosody. The system adds only 0.43% more parameters, incurs no latency, and outperforms four state‑of‑the‑art baselines and two commercial systems in emotion transition quality and overall preference tests.

By Tianchi Liu, Zeyang Song, Tianrui Wang, Zhipeng Li, Chenglin Xu, Yiwen Guo
arXiv Computer Vision
Aug 28

HUG-VIS: A Multimodal Benchmark for Human-centered Understanding and Generation in Visual Intelligence

HUG‑VIS is a unified multimodal benchmark for human‑centered visual intelligence, comprising 8,400 half‑body videos of 30 professional actors performing 280 emotion‑action prompts in Mandarin. The dataset provides synchronized video, audio, text, and alpha mattes for four tasks—human emotion recognition, video generation, voice cloning, and video matting—allowing evaluation of both open‑ and closed‑source models under a zero‑shot protocol. Results reveal that linguistic cues dominate emotion recognition, visual affect is weakest, and that automatic metrics and human judgments diverge in generation and cloning tasks, while motion‑related boundary fidelity remains a key challenge for matting.

By Fei Ma, Zebang Cheng, Minghui Li, Hongbo Xu, Yuyong Tan, Yihua Shao, Hanling Wang, Zhou Liu, Yuqing Gao, Dong Wang, Long Ma, Laizhong Cui, Nicu Sebe, Qi Tian
arXiv Machine Learning
Oct 8

emg2face: Expressive Facial Animation with High-Density Surface EMG

The paper presents emg2face, a system that uses high‑density surface electromyography (HD‑sEMG) to capture facial expressions without optical cameras, addressing issues of occlusion and privacy. It records 64 EMG channels with textile grids, synchronizes the data with video using analog audio bursts, and fits a high‑resolution parametric head model to 3D facial landmarks. A deep neural network then predicts blendshape parameters from the EMG signals, enabling real‑time facial animation on various characters.

By Ganidhu Abey, Wendy Greening, Ashika Kamboj, Leonhard Helminger, Abhijeet Ghosh, Karel Petranek, Sergio Orts Escolano, Dinesh K. Pai
arXiv Computer Vision
Oct 1

MegaAvatar: Controllable Talking Avatar Generation

arXiv:2609.39273v1 Announce Type: new Abstract: This report presents \textbf{MegaAvatar}, a controllable talking avatar generation framework built on top of the Wan2.2-TI2V-5B model. Compared with pr...

By Junyao Gao, Sibo Liu, Weidong Zhang, Cairong Zhao, Jun Zhang