CETalk: Continuous Valence-Arousal Control for Audio-Driven 3D Talking Head Generation
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arXiv:2608. 15110v1 Announce Type: cross Abstract: Emotional 3D talking head generation aims to synthesize expressive facial animations with accurate lip synchronization.
Audio-driven talking head synthesis has achieved impressive progress in lip synchronization and visual quality, yet generating expressive emotional avatars with controllable intensity remains challenging, especially under real-time constraints. In this paper, we present GaussianEmoTalker, an audio-driven framework for real-time emotional talking head synthesis based on 3D Gaussian Splatting.
arXiv:2503. 14295v3 Announce Type: replace-cross Abstract: Recent advancements in audio-driven talking face generation have made great progress in lip synchronization.
arXiv:2606. 28568v1 Announce Type: cross Abstract: Speech-driven 3D facial animation methods face significant challenges in simultaneously achieving high-fidelity motion and precise artistic control at production quality.
arXiv:2602. 07106v2 Announce Type: replace-cross Abstract: Omni-modal large language models (OLLMs) aim to unify multimodal understanding and generation, yet extending them to jointly produce speech and 3D facial animation remains largely unexplored despite its importance for natural human-computer interaction.
This paper introduces a Conditional Variational Autoencoder (CVAEs) approach that generates realistic, controllable emotional facial expressions for virtual humans. Trained on a small dataset of 7,680 samples covering six basic emotions at low and high intensity, the model learns latent representations that preserve key expressive characteristics across intensity levels. The method enables animators to produce emotionally expressive virtual characters without actor performances or manual artistic effort.