arXiv Computer Vision

Motion-Omni: End-to-End Joint Speech and Full-Body Motion for Spoken Dialogue

Motion-Omni is an end‑to‑end framework that jointly generates spoken dialogue and full‑body motion, producing speech, facial expressions, and hand, upper‑body, and lower‑body movements directly from the hidden states of a language model. The system requires joint training of the language model, speech generator, and motion generator to maintain audio‑motion alignment, and it is supervised using a scalable, model‑agnostic pipeline that pseudo‑labels 422,856 speech‑motion pairs. With a Qwen2.5‑7B‑Instruct backbone, Motion‑Omni‑Q7 achieves near‑cascade performance on motion metrics while being 5.4× faster, and it outperforms other non‑teacher cascades on beat correlation, diversity, and word error rate.

arXiv Computer Vision
Oct 15

Kandinsky S2V 1.0: Audio-Driven Avatar Video Generation

arXiv:2610.19290v1 Announce Type: new Abstract: We present Kandinsky S2V 1.0, an open family of speech-to-video models for controllable audio-driven human animation, comprising Kandinsky S2V 1.0 Lite...

By Nikolay Semenov, Artem Riabinin, Sergey Bassenko, Anna Averchenkova, Julia Agafonova, Anastasia Aliaskina, Kirill Kozlov, Lev Novitskiy, Nikita Samsonov, Nikolai Gerasimenko, Denis Dimitrov
arXiv Machine Learning
Sep 22

AVTR-1: Open Stack for Real-Time Interactive Avatars

arXiv:2609.22913v1 Announce Type: cross Abstract: Talking-head and dyadic models now achieve real-time inference, yet fast motion generation alone does not produce an interactive conversation. A live...

By Artem Kravtsov, Dmitrii Ziganshin, Vsevolod Poletaev, Gleb Balitskiy, Anastasia Tikhonova, Egor Burkov, Vadim Lebedev
arXiv Machine Learning
Sep 16

EMODY Flow: Emotion-Aware Audio-Driven Full-Body Motion Generation

EMODY Flow is a lightweight flow‑matching framework that generates synchronized full‑body motion and facial expressions conditioned on speech and emotion. It attaches to a frozen Qwen‑3 Omni model, reusing its audio codecs to drive two parallel DiT generators for SMPL‑X body pose and FLAME facial expressions. An auxiliary emotion classifier at training time restores emotion sensitivity, enabling EMODY Flow to achieve state‑of‑the‑art gesture quality on BEAT2 and zero‑shot facial animation on TFHP, with significant improvements in FGD, Beat Correlation, and Diversity metrics.

By Harsh Kumar Agarwal, Xavier Alameda-Pineda, Olivier Perrotin
arXiv AI
Sep 21

OmniVChat: Synthesizing, Benchmarking, and Training for Native Audio-Visual Dialogue

OmniVChat defines a native audio‑visual dialogue task where models receive raw audio and video from a user and produce text responses, eliminating the need for separate text queries or speech recognition. To address data scarcity and evaluation challenges, the authors introduce OmniVChat‑Studio, a multi‑agent engine that synthesizes single‑ and multi‑turn dialogues, and OmniVChat‑Bench, a benchmark assessing models across five dialogue ability categories. They also propose OmniVChat‑RL, a reinforcement‑learning reward that balances reply correctness, efficiency, and style, and demonstrate that training Qwen3‑Omni‑Instruct with this reward on synthesized data improves performance on both synthetic and human‑recorded benchmarks.

By Haolin He, Yunfei Chu, Qi Chen, Wen Huang, Yuan Feng, Muzhi Zhu, Zheqi Dai, Haoning Xu, Dongchao Yang, Chunyat Wu, Zining Liang, Zhengxi Liu, Xiquan Li, Xie Chen, Xize Cheng, Qize Yang, Jin Xu, Qiuqiang Kong
arXiv Computation and Language
Sep 4

Alignment-Free Text-Audiobox for Voice Dubbing and Full-Duplex Dialogue Synthesis

The paper introduces Alignment-Free Text‑Audiobox (Text‑AB), a unified diffusion‑based framework that performs high‑quality voice dubbing and full‑duplex dialogue synthesis without requiring forced alignment. Text‑AB uses a latent diffusion model with DAC‑VAE features, achieving over 10× compression compared to prior EnCodec representations, and learns text‑speech alignment via cross‑attention. The authors pretrain a 3B‑parameter model on 480k hours of monolingual speech and fine‑tune it for cross‑lingual dubbing, full‑duplex dialogue, and emotional dialogue, reporting significant improvements in prosody, voice similarity, naturalness, and emotional expressivity over existing internal systems.

By Sanyuan Chen, Min-Jae Hwang, Sho Inoue, Anna Sun, Bokai Yu, David Kant, Dongmin Hyun, Dorian Desblancs, Gregory Antonovsky, Oleg Repin, Peng-Jen Chen, Xutai Ma, Zehai Tu, Juan Pino, Wei-Ning Hsu
arXiv AI
Jun 18

Reference-Driven Multi-Speaker Audio Scene Generation from In-the-Wild Priors

arXiv:2606. 19325v1 Announce Type: cross Abstract: Existing multi-speaker dialogue systems bind speakers to utterances through structured supervision: per-turn tags, multi-stream transcriptions, or learnable speaker embeddings.

By Michael Finkelson, Daniel Segal, Eitan Richardson, Shahar Armon, Nani Goldring, Poriya Panet, Nir Zabari, Benjamin Brazowski, Or Patashnik, Yoav HaCohen
arXiv Computer Vision
Sep 7

Training-Free Speech-Centric Omni Understanding with Frozen VLMs

The paper introduces Training-Free Omni (TFO), a plug‑and‑play framework that transforms a frozen vision‑language model (VLM) into a speech‑centric omni model without modifying its architecture or requiring multimodal re‑alignment. TFO leverages Whisper to generate confidence‑filtered, timestamped transcripts and routes them through the VLM’s existing language interface, leaving the visual pathway untouched. Evaluations on 56 benchmarks across 21 languages show that TFO matches or surpasses native omni models on audio‑visual tasks, improves audio‑only performance, and preserves strong visual and reasoning capabilities.

By Ankan Deria, Hanoona Rasheed, Xilin He, Fahad Shahbaz Khan, Salman Khan
arXiv Computer Vision
Sep 23

Vorch-Human: Unified Multi-Task Human-Centric Generation via Long-Horizon Continuation

Vorch-Human is a unified framework for human‑centric audio‑visual generation that handles multiple tasks—animating a person from speech, jointly generating speech and video from a voice reference, and synthesizing a scene from paired appearance and voice references—using a single dual‑stream audio‑video diffusion transformer. The model incorporates clean condition‑audio and condition‑video tokens, per‑token task embeddings, temporal position types, condition masks, and a shared multimodal prompt encoder to express diverse inputs such as driving speech, timbre examples, first frames, and subject images. A two‑level data pipeline supplies the necessary supervision by extracting speech, appearance, and timbre annotations from clips and linking consistent identity and outfit references across videos, while a frozen‑prefix recurrence enables long‑form audio‑driven generation with reduced boundary discontinuity and identity drift.

By Yang Ding, Haoran Yu, Xin Ma, Yulei Lu, Menglin Han, Yaole Wang, Siqian Yang, Gang Yue, Kaihao Zhang, Yaohui Wang, Lin Ma