arXiv Computer Vision

HiSfM: Disambiguating Structure-from-Motion via Scaffold-Anchored Hierarchical Reconstruction

HiSfM introduces a hierarchical coarse‑to‑fine Structure‑from‑Motion framework that enhances robustness and efficiency by building a scaffold of local communities and a compact skeleton using edge‑disjoint spanning trees. The method verifies skeletal edges with a two‑view disambiguator, constructs a stable scaffold as an anchor, and then registers remaining images for refinement. Experiments on ambiguity‑focused benchmarks and general datasets demonstrate that HiSfM avoids ambiguity‑induced failures, reduces runtime, and improves completeness compared to prior approaches.

arXiv Computer Vision
Sep 1

XDG: Accelerated Visual Disambiguation

arXiv:2608.29733v1 Announce Type: new Abstract: Visual aliasing, also known as the doppelganger problem, remains a key challenge for structure-from-motion (SfM): visually similar but physically disti...

By Gonglin Chen, Ben Southall, Hanyuan Xiao, Wenbin Teng, Haolin Xiong, Tianwen Fu, Junyi Ouyang, Kshitij Singh Minhas, Supun Samarasekera, Rakesh Kumar, Yajie Zhao
arXiv Computer Vision
Sep 4

Stable and Scalable Bundle Adjustment of Holistic 3D Structures

The paper introduces a unified bundle adjustment framework that jointly optimizes camera parameters, sparse 3D points, and richer geometric features such as lines, coplanarity, and parallelism. It classifies features into scalable ones with direct 2D measurements and higher‑order groups that can be treated as camera‑like entities, allowing group constraints and cross‑feature relations to be expressed via 2D reprojection errors. This approach preserves the sparsity of classical point‑based BA, maintains numerical stability, and achieves runtime comparable to point‑only BA while producing richer 3D structures and improved accuracy.

By Shaohui Liu, R\'emi Pautrat, Daniel Barath, Richard Hartley, Viktor Larsson, Marc Pollefeys
arXiv Computer Vision
Aug 31

GeoFF3D: Coordinate-Anchored Feed-Forward Reconstruction for Large-Scale UAV Mapping

GeoFF3D is a new feed‑forward 3D reconstruction method designed for large‑scale UAV mapping. It uses a coordinate‑anchored model that predicts camera poses and dense point maps directly in a gravity‑aligned Z‑up metric frame, while a spatial large‑scale reconstruction framework (SLRF) partitions images into overlapping chunks, propagates shared‑view priors, and aggregates local reconstructions hierarchically. Across nine aerial mapping blocks, GeoFF3D achieves the best average reconstruction quality, improving F@5 from 0.829 to 0.877, and can reconstruct 2,000 images in about five minutes.

By Xiang Yang, Yongli Wang, Yunsheng Zhang
arXiv Computer Vision
Sep 1

Ground-to-Satellite Localization in Unconstrained Image Collections for 3D Scene Reconstruction

arXiv:2608.29211v1 Announce Type: new Abstract: Ground image localization with respect to satellite imagery is a key enabler for metrically-accurate, geo-localized 3D scene reconstruction from uncons...

By Angel Daruna, Ben Southall, Niluthpol Chowdhury Mithun, Kshitij Minhas, Nicholas Meegan, Qiao Wang, Bogdan Matei, Supun Samarasekera, Rakesh Kumar
Hugging Face Trending Papers
Jul 1

Partial Skeleton Visibility for Action Recognition: A Constrained Field-of-View Approach

Skeleton-based action recognition has achieved remarkable success by exploiting joint coordinates and their topological connections, yet prevailing methods overwhelmingly assume complete and clean skeleton inputs. In real-world deployments, such as egocentric vision, crowded surveillance, wearable devices, or edge robotics, limited field-of-view (FoV) frequently causes substantial joint visibility dropout, leading to severe performance degradation that existing models are largely unprepared to handle.