arXiv:2608.22054v1 Announce Type: new
Abstract: Structure-from-Motion (SfM) aims to estimate camera poses and reconstruct 3D structures from a collection of unordered images. Compared with incrementa...
By Jiamin Xu, Lixing Yao, Weichen Dai, Renshu Gu, Zunjie Zhu, Weiwei Xu, Gang Xu
arXiv:2609.13504v1 Announce Type: new
Abstract: Recent developments in feed-forward 3D reconstruction resulted in models which can recover dense scene representations and camera motion solely from an...
By Tingjun Huang, Dmitry Rudshin, Mathieu Meyer, Pietro Bonazzi, Marc Pollefeys, Emilia Szyma\'nska
arXiv:2608.29733v1 Announce Type: new
Abstract: Visual aliasing, also known as the doppelganger problem, remains a key challenge for structure-from-motion (SfM): visually similar but physically disti...
By Gonglin Chen, Ben Southall, Hanyuan Xiao, Wenbin Teng, Haolin Xiong, Tianwen Fu, Junyi Ouyang, Kshitij Singh Minhas, Supun Samarasekera, Rakesh Kumar, Yajie Zhao
The paper introduces a unified bundle adjustment framework that jointly optimizes camera parameters, sparse 3D points, and richer geometric features such as lines, coplanarity, and parallelism. It classifies features into scalable ones with direct 2D measurements and higher‑order groups that can be treated as camera‑like entities, allowing group constraints and cross‑feature relations to be expressed via 2D reprojection errors. This approach preserves the sparsity of classical point‑based BA, maintains numerical stability, and achieves runtime comparable to point‑only BA while producing richer 3D structures and improved accuracy.
By Shaohui Liu, R\'emi Pautrat, Daniel Barath, Richard Hartley, Viktor Larsson, Marc Pollefeys
arXiv:2607. 04661v1 Announce Type: cross Abstract: Reconstructing 3D scene structures from sparse, low-overlap observations remains a fundamental challenge in autonomous driving.
By Guoqing Wang, Pin Tang, Xiangxuan Ren, Liping Hou, Chao Ma
GeoFF3D is a new feed‑forward 3D reconstruction method designed for large‑scale UAV mapping. It uses a coordinate‑anchored model that predicts camera poses and dense point maps directly in a gravity‑aligned Z‑up metric frame, while a spatial large‑scale reconstruction framework (SLRF) partitions images into overlapping chunks, propagates shared‑view priors, and aggregates local reconstructions hierarchically. Across nine aerial mapping blocks, GeoFF3D achieves the best average reconstruction quality, improving F@5 from 0.829 to 0.877, and can reconstruct 2,000 images in about five minutes.
By Xiang Yang, Yongli Wang, Yunsheng Zhang
arXiv:2609.18473v1 Announce Type: new
Abstract: We present CADSplat, a framework that reconstructs photorealistic, geometrically accurate digital twins from sparse ($<15$ views), wide-baseline posed...
By Kristof Overdulve, Lode Jorissen, Nick Michiels
arXiv:2608.29211v1 Announce Type: new
Abstract: Ground image localization with respect to satellite imagery is a key enabler for metrically-accurate, geo-localized 3D scene reconstruction from uncons...
By Angel Daruna, Ben Southall, Niluthpol Chowdhury Mithun, Kshitij Minhas, Nicholas Meegan, Qiao Wang, Bogdan Matei, Supun Samarasekera, Rakesh Kumar
Skeleton-based action recognition has achieved remarkable success by exploiting joint coordinates and their topological connections, yet prevailing methods overwhelmingly assume complete and clean skeleton inputs. In real-world deployments, such as egocentric vision, crowded surveillance, wearable devices, or edge robotics, limited field-of-view (FoV) frequently causes substantial joint visibility dropout, leading to severe performance degradation that existing models are largely unprepared to handle.
arXiv:2609.00923v1 Announce Type: new
Abstract: While feed-forward 3D reconstruction (3R) offers efficient end-to-end modeling, its application in large-scale UAV mapping is hindered by the prohibiti...
By Zhe Shen, Liyuan Lou, Yifei Yu, Guanbo Wang, Quanjian Ji, Xin Wang, Zongqian Zhan
arXiv:2607. 00716v1 Announce Type: cross Abstract: Skeleton-based action recognition has achieved remarkable success by exploiting joint coordinates and their topological connections, yet prevailing methods overwhelmingly assume complete and clean skeleton inputs.
By Yingjie Dai, Tianyang Xu, Yanglin Deng, Xiao-Jun Wu, Josef Kittler
Reconstructing humans and their surrounding environments in a globally consistent 4D space is essential for comprehensive perception. However, prior works typically assume single-view inputs or decouple humans, scenes, and cameras, making them unable to recover coherent geometry, stable motion, and physically aligned trajectories.