arXiv Computer Vision

GeoFF3D: Coordinate-Anchored Feed-Forward Reconstruction for Large-Scale UAV Mapping

GeoFF3D is a new feed‑forward 3D reconstruction method designed for large‑scale UAV mapping. It uses a coordinate‑anchored model that predicts camera poses and dense point maps directly in a gravity‑aligned Z‑up metric frame, while a spatial large‑scale reconstruction framework (SLRF) partitions images into overlapping chunks, propagates shared‑view priors, and aggregates local reconstructions hierarchically. Across nine aerial mapping blocks, GeoFF3D achieves the best average reconstruction quality, improving F@5 from 0.829 to 0.877, and can reconstruct 2,000 images in about five minutes.

arXiv Computer Vision
Sep 18

GRF-Recon: Global Ray-Field Optimization for Long-Sequence Feed-forward Reconstruction

The paper introduces GRF-Recon, a framework for stable and scalable feed-forward 3D reconstruction from long monocular image sequences. It combines coarse-to-fine trajectory alignment, lightweight geometric prior injection via LoRA adaptation, and a hybrid-weight sparse ray-field optimization to refine local point clouds while enforcing cross-frame consistency. An efficient trajectory stitching strategy with joint ray-error optimization further reduces accumulated drift, achieving competitive trajectory accuracy compared to SLAM systems while maintaining globally consistent reconstructions in large-scale scenarios.

By Enpeng Li, Yunzhou Zhang, Zhiyao Zhang, Dexuan Lyu, Chenyu Wang, Chiyuan Cui, Cheng Cheng
arXiv Computer Vision
Sep 15

Anchor3R: Streaming 3D Reconstruction with Transient Anchors for Long-Horizon Visual Mapping

Anchor3R is a streaming 3D reconstruction framework that predicts window-relative poses and local geometry in the current‑frame coordinate system, forming a dense relative‑pose graph for online pose updates and loop‑aware motion averaging. It improves long‑horizon pose accuracy and dense reconstruction quality on indoor, outdoor, driving, and RGB‑D benchmarks, and generalizes from 48‑frame training sequences to streams exceeding 10,000 frames while keeping GPU memory bounded. The method addresses issues of train‑test mismatch, early‑anchor bias, and accumulated drift found in previous streaming models.

By Peilin Tao, Chong Cheng, Yuansen Du, Caiwei Song, Zhengqing Chen, Xiaoyang Guo, Wei Yin, Weiqiang Ren, Qian Zhang, Hainan Cui, Shuhan Shen
arXiv Computer Vision
Aug 27

PIVOT: A Multi-Trajectory Dataset and Testbed for Pose, Intrinsics, and Novel Viewpoint Evaluation in Real-World 3D Reconstruction

PIVOT is a new multi‑trajectory dataset and evaluation framework that captures real‑world scenes with diverse camera paths, preserving both sensor‑derived measured poses and COLMAP‑optimized poses along with calibrated and optimized intrinsics. It defines three benchmark families—seen vs. unseen trajectory generalization, measured vs. optimized pose sensitivity, and calibrated vs. optimized intrinsics sensitivity—and introduces a directed pose‑space Chamfer distance to assess pose coverage. The first version of PIVOT includes five scenes recorded with a DJI Mini 4 Pro and offers an open processing and Nerfstudio‑based evaluation toolchain, revealing a consistent quality gap between held‑out and unseen trajectories and significant sensitivity to pose source and camera intrinsics.

By Mary Raymond
arXiv AI
Oct 1

DiffWAM: A Fast and Efficient Navigation World Action Model

DiffWAM is a geometry‑conditioned navigation world‑action model that transforms predictive features from a frozen video foundation model into continuous camera trajectories, eliminating the need for future‑video synthesis and multi‑frame reconstruction during deployment. Its Grid‑Motion module preserves spatial‑temporal motion associations, while Latent2Pose grounds them with first‑frame geometry to recover metrically meaningful 3D motion. The system, complemented by FastDreamer for asynchronous trajectory handoff, achieves a trajectory RMSE of 0.3492 m and a 74.40 % endpoint success rate on the DiffWAM‑1000 benchmark, with real‑world tests showing complex UAV behaviors and an onboard implementation reaching 1.08 s latency on NVIDIA Jetson AGX Thor.

By Mo Zhu, Yuze Wu, Xijie Huang, Xiao Cui, Fei Gao, Xin Zhou