arXiv Computer Vision

XDG: Accelerated Visual Disambiguation

Hugging Face Trending Papers
Jul 20

MuViSeg: Multi-View Segment Correspondences from Dense Geometry Priors

Classical image correspondence is solved at the level of sparse keypoints or dense pixels, but the systems that consume these matches - object-level mapping, topological navigation, scene-graph maintenance - reason about whole objects. Recent work narrows this gap by matchng directly at the level of instance segments: a class-agnostic segmenter partitions each image, and per-segment descriptors are obtained by pooling features from large 3D foundation models over the masks.

arXiv AI
Oct 26

SemGeo-Gen: Unsupervised Generation of Approximate Cross-Instance Semantic-Geometric Correspondences

SemGeo-Gen is an unsupervised approach that generates approximate cross‑instance semantic‑geometric correspondences from weakly aligned 3D object collections. It uses coarse category‑level rotation alignment, lifts multi‑view DINOv2 features to 3D, applies continuous piecewise‑affine registration, and prunes matches with semantic consistency to produce 3D correspondences that can be projected into 2D views for scalable supervision. The method achieves high accuracy against human annotations and improves state‑of‑the‑art semantic correspondence models after synthetic pretraining.

By Roy Amoyal, Shira Ifergane, Oren Freifeld
arXiv Computer Vision
Oct 2

Dyna3: VLM-Guided Training-Free 4D Reconstruction via Depth Foundation Models

Dyna3 is a training‑free framework that extends the depth foundation model DA3 to perform 4D dynamic scene reconstruction without fine‑tuning. By leveraging DA3’s cross‑view features and a best‑match search, it distinguishes static surfaces from moving objects, and uses vision‑language models to generate semantic prompts for SAM 3 to achieve precise instance‑level segmentation. Experiments on four datasets show Dyna3 outperforms correspondence‑trained methods, improving dynamic object segmentation by +5.5 pp, speeding pose estimation 13×, and reducing memory usage 4–8×.

By Xinhao Xiang, Weiyang Li, Zhijie Zheng, Abhijeet Rastogi, Jiawei Zhang
arXiv Computer Vision
Oct 27

VGGT-$\Omega$

arXiv:2605.15195v2 Announce Type: replace Abstract: Recent feed-forward reconstruction models, such as VGGT, have proven competitive with traditional optimization-based reconstructors while also prov...

By Jianyuan Wang, Minghao Chen, Shangzhan Zhang, Nikita Karaev, Johannes Sch\"onberger, Patrick Labatut, Piotr Bojanowski, David Novotny, Andrea Vedaldi, Christian Rupprecht
arXiv Computation and Language
Sep 30

Imagine3D-LLM: Teaching MLLMs to Imagine 3D Scenes Before Answering

arXiv:2609.38177v1 Announce Type: cross Abstract: Reasoning about the 3D world from multi-view images remains a fundamental challenge for Multimodal Large Language Models (MLLMs). While modern MLLMs...

By Jaewoo Jung, Hyeonseo Yu, Honggyu An, Jisang Han, Mungyeom Kim, Minkyeong Jeon, Heeseong Shin, Wonjun Moon, Federico Tombari, Daniel Barath, Marc Pollefeys, Seungryong Kim, Sunghwan Hong
arXiv Computer Vision
Sep 25

One View Is Enough: In-the-Wild Monocular Pretraining for Novel View Generation

The paper introduces OVIE, a monocular novel-view synthesis method that eliminates the need for multi‑view training data. By using a frozen depth estimator to generate pseudo‑target views from single images and applying masked and adversarial losses, OVIE is trained on 30 million uncurated images. It achieves state‑of‑the‑art performance on RealEstate10K and DL3DV, produces highly consistent multi‑view trajectories, and runs at 116 FPS—over 600× faster than the fastest baseline.

By Adrien Ramanana Rahary, Nicolas Dufour, Patrick Perez, David Picard
arXiv Computer Vision
Sep 18

G2G: Exploiting Intra-Group Geometry for Inter-Group Pose Estimation

The paper introduces G2G, a method that leverages known intra-group geometry to estimate the relative 6-DoF pose between two image groups, a key problem in cross-sequence relocalization and multi-camera rig odometry. G2G keeps a frozen foundation model and adds three lightweight trainable modules—a perceiver resampler, a cross-group bridge with merged self-attention, and a multi-frame pose head—totaling about 32 M parameters, less than 6% of the full model. Evaluated on four diverse datasets covering indoor/outdoor simulation, real-world cross-season capture, and zero-shot sim-to-real transfer, G2G achieves state‑of‑the‑art accuracy on both pose estimation tasks while only requiring supervision from relative poses.

By Yufei Wei, Shuhao Ye, Chenxiao Hu, Yiyuan Pan, Dongyu Feng, Rong Xiong, Yue Wang, Yanmei Jiao