arXiv Computer Vision

Stable and Scalable Bundle Adjustment of Holistic 3D Structures

The paper introduces a unified bundle adjustment framework that jointly optimizes camera parameters, sparse 3D points, and richer geometric features such as lines, coplanarity, and parallelism. It classifies features into scalable ones with direct 2D measurements and higher‑order groups that can be treated as camera‑like entities, allowing group constraints and cross‑feature relations to be expressed via 2D reprojection errors. This approach preserves the sparsity of classical point‑based BA, maintains numerical stability, and achieves runtime comparable to point‑only BA while producing richer 3D structures and improved accuracy.

arXiv Computer Vision
Sep 3

Self-Geometry: GT-Free and Plug-and-Play Test-Time Adaptation for Geometrically Consistent 3D Vision Foundation Models

The paper introduces Self-Geometry, a plug‑and‑play test‑time adaptation framework that enforces explicit multi‑view geometric constraints on Vision Foundation Models (VFMs) using 2D pixel correspondences as pseudo ground truth. It combines Geometric Disentanglement Optimization—mixing Multi‑View and Epipolar Consistency losses with Gradient Disentanglement—to avoid gradient conflicts, a Frame Angular‑Neighbor sampler based on SO(3) geodesic distances to select informative views, and a Lightweight TTA module that adapts VFMs via LoRA. Experiments on six VFMs and four benchmarks (7Scenes, ETH3D, ScanNet++, HiRoom) show consistent improvements in pose and geometry estimation.

By Seokhyun Youn, Dahyeon Kye, Sung-Ho Bae, Jihyong Oh
arXiv Computer Vision
22h ago

XM4D: 4D Reconstruction through Certifiable Geometric Optimization

XM4D is a new framework for accurate 4D reconstruction that separates camera motion estimation from non‑rigid deformation. Both stages are cast as structured quadratically constrained quadratic programs (QCQPs) with semidefinite programming (SDP) relaxations, enabling certifiable global optimality. The method uses GPU‑accelerated Burer‑Monteiro solvers, initializes dynamic Gaussian splatting for refinement, and achieves state‑of‑the‑art performance on seven benchmarks.

By Haoyu Han, Jack Benarroch Jedlicki, Jiahui Lei, Heng Yang
arXiv Computer Vision
Sep 17

CADSplat: Sparse-View 3D Gaussian Splatting Aided by CAD Models for Robust, Photorealistic Digital-Twin Reconstruction

CADSplat is a framework that reconstructs photorealistic, geometrically accurate digital twins from fewer than 15 wide‑baseline images by regularizing 3D Gaussian Splatting with an explicit CAD shape prior. It matches segmented object silhouettes to a CAD library to retrieve a suitable model and camera poses, then anchors Gaussian primitives to the model’s surface and jointly optimizes splat parameters, registration, and a non‑rigid deformation field. Experiments on two real‑world datasets show CADSplat outperforms baselines, especially in sparse and self‑occluded scenarios, and its gains mainly stem from constraining splats to a surface rather than the CAD shape itself.

By Kristof Overdulve, Lode Jorissen, Nick Michiels
arXiv Computer Vision
Oct 16

Benchmarking Efficient & Effective Camera Pose Estimation Strategies for Novel View Synthesis

The paper introduces a benchmark for evaluating Structure-from-Motion (SfM) methods used in novel view synthesis (NVS) such as NeRFs and 3DGS. It compares classical SfM, which relies on local feature matches and bundle adjustment, with recent neural network approaches that regress camera parameters directly for faster but less accurate results. The study finds that reducing feature counts speeds up classical SfM without sacrificing pose accuracy, and that combining neural network initial estimates with classical refinement yields the best balance of efficiency and effectiveness.

By Jhacson Meza, Martin R. Oswald, Torsten Sattler
arXiv AI
6d ago

Aligning Misaligned Benchmarks for Single-View Novel View Synthesis

The paper addresses the lack of standardized evaluation for single‑view novel view synthesis by highlighting the importance of aligning a method’s reference frame with the ground‑truth camera pose. It proposes using traditional 2D‑to‑2D and 2D‑to‑3D image matching to align 3D reconstructions and restricts evaluation to co‑visible regions where a correct ground truth exists. Experiments show that with proper alignment, 3D Gaussian‑based methods reach state‑of‑the‑art performance, and a simple baseline using a video generator and geometry estimator matches specialized novel‑view synthesis models without task‑specific training.

By Yang-Che Tseng, Erqun Dong, Jeong-gi Kwak, Gopal Sharma, Shakiba Kheradmand, Stephan Garbin, Hossam Isack, Kwang Moo Yi
arXiv Computer Vision
Oct 9

PointVGGT: Zero-Shot Multiview RGB-D Point Cloud Registration with Visual Geometry Foundation Priors

The paper introduces PointVGGT, a zero‑shot framework for multiview RGB‑D point cloud registration that replaces the traditional pairwise‑then‑global pipeline. It employs a foundation‑then‑refinement paradigm, using visual geometry foundation models to directly recover metrically consistent global poses and then refining them with voxelized spatial hashing and IRLS‑based bundle adjustment. Experiments on indoor, object‑centric, and outdoor datasets demonstrate superior registration accuracy and computational efficiency without any training.

By Haobo Jiang, Liang Yu, Jianmin Zheng
arXiv AI
Oct 15

Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective

arXiv:2604.14025v2 Announce Type: replace-cross Abstract: Reconstructing 3D representations from 2D inputs is a fundamental task in computer vision and graphics, serving as a cornerstone for understa...

By Weijie Wang, Qihang Cao, Sensen Gao, Donny Y. Chen, Haofei Xu, Wenjing Bian, Songyou Peng, Tat-Jen Cham, Chuanxia Zheng, Andreas Geiger, Jianfei Cai, Jia-Wang Bian, Bohan Zhuang
Hugging Face Trending Papers
Oct 8

PointVGGT: Zero-Shot Multiview RGB-D Point Cloud Registration with Visual Geometry Foundation Priors

The paper introduces PointVGGT, a zero‑shot framework for multiview RGB‑D point cloud registration that avoids pairwise estimation by using a foundation‑then‑refinement paradigm. In the foundation stage, it recovers metrically consistent global poses by grounding scale‑ambiguous predictions from visual geometry foundation models against metric depth. The refinement stage employs voxelized spatial hashing and IRLS‑based bundle adjustment to efficiently refine poses, achieving high accuracy and computational efficiency across indoor, object‑centric, and outdoor datasets.