CoMVS‑GS is a surface‑reconstruction framework that fuses Multi‑View Stereo (MVS) with 3D Gaussian splatting. It initializes Gaussian primitives from dense MVS points, uses PatchMatch‑3DGS mutual supervision to refine depths and normals, and replaces voxel‑based meshing with a Delaunay graph‑cut pipeline. Experiments on DTU, GauU‑Scene V2, and MatrixCity demonstrate competitive object‑level results and improved geometric accuracy and mesh compactness in outdoor scenes while preserving high rendering quality.
arXiv:2610.01056v1 Announce Type: new
Abstract: Sparse view 3D reconstruction is an important and common scenario in multimedia applications, such as augmented reality/virtual reality (AR/VR) content...
By Bi'an Du, Zhimin Zhang, Daizong Liu, Baoquan Chen, Wei Hu
arXiv:2609.12343v1 Announce Type: new
Abstract: Feed-forward Gaussian splatting models have demonstrated remarkable effectiveness in reconstructing three-dimensional (3D) objects from a few two-dimen...
By Yunsu Jeong, Hyuk Heo, Youngsang Kwak, Jaehwa Kwak, Il Yong Chun
arXiv:2511.16030v3 Announce Type: replace
Abstract: 3D Gaussian Splatting (3DGS) enables efficient, high-fidelity novel view synthesis, yet its performance degrades severely under sparse-view supervi...
By Zijian Wu, Mingfeng Jiang, Zidian Lin, Ying Song, Ziqian Lu, Qun Wu, Hanjie Ma
arXiv:2609.22941v1 Announce Type: new
Abstract: Novel view synthesis from sparse inputs remains challenging for 3D Gaussian Splatting (3DGS) due to ambiguous geometry, cross-view inconsistency, and m...
By Yunqi Gao, Zhanfeng Liao, Hanzhang Tu, Zhaoqi Su, Guoqing Zheng, Songtao Wang, Hongwen Zhang, Zhou Xue, Leyuan Liu, Yebin Liu
arXiv:2609.36969v1 Announce Type: new
Abstract: 3D Gaussian Splatting (3DGS) is a state-of-the-art technique for 3D scene rendering, offering high efficiency and excellent visual quality. However, be...
By Gyeonggwan Lee, Seunghwan Hong, Junghun Suh