The paper introduces PointVGGT, a zero‑shot framework for multiview RGB‑D point cloud registration that replaces the traditional pairwise‑then‑global pipeline. It employs a foundation‑then‑refinement paradigm, using visual geometry foundation models to directly recover metrically consistent global poses and then refining them with voxelized spatial hashing and IRLS‑based bundle adjustment. Experiments on indoor, object‑centric, and outdoor datasets demonstrate superior registration accuracy and computational efficiency without any training.
By Haobo Jiang, Liang Yu, Jianmin Zheng
The paper introduces PointVGGT, a zero‑shot framework for multiview RGB‑D point cloud registration that avoids pairwise estimation by using a foundation‑then‑refinement paradigm. In the foundation stage, it recovers metrically consistent global poses by grounding scale‑ambiguous predictions from visual geometry foundation models against metric depth. The refinement stage employs voxelized spatial hashing and IRLS‑based bundle adjustment to efficiently refine poses, achieving high accuracy and computational efficiency across indoor, object‑centric, and outdoor datasets.
Indoor visual relocalization plays a critical role in emerging spatial and embodied AI applications. However, prior research was predominantly devoted to low-level vision schemes, struggling to perceive scene semantics and compositions, which limits both interpretability and applicability.
arXiv:2608.23290v1 Announce Type: new
Abstract: Accurate visual localization on robotic and wearable platforms remains challenging in dense urban environments. Existing methodologies typically rely o...
By Antoni Valls, Jordi Sanchez-Riera
arXiv:2512. 09065v2 Announce Type: replace-cross Abstract: Many indoor workspaces are quasi-static: their global geometric layout is stable, but local semantics change continually, producing repetitive geometry, dynamic clutter, and perceptual noise that defeat standard vision-based localization.
By Shivendra Agrawal, Jake Brawer, Ashutosh Naik, Alessandro Roncone, Bradley Hayes
arXiv:2609.00713v1 Announce Type: new
Abstract: Estimation of the absolute pose of an object is an essential task for various robotic applications. Recently, incorporating gravity direction as prior...
By Hu Cao, Qianyi Yang, Xinyi Li, Jiong Liu, Yinlong Liu, Alois Knoll
arXiv:2610.10181v1 Announce Type: new
Abstract: Robots operating in dynamic environments require reliable detection of how their surroundings change over time. Existing learning-based methods largely...
By Ruihan Xu, Jiae Yoon, Kaichen Zhou, Ue-Hwan Kim, Luca Carlone
VideoReloc presents a method for long‑term indoor video relocalization that relies on a compact semantic scene graph rather than visual appearance. By adaptively selecting clip lengths based on odometry and object‑motion criteria, the system gathers spatial evidence, verifies poses through object triplets, and refines orientation using box faces and gravity cues. This approach achieves high localization accuracy with a tiny 100 kB map, outperforming traditional appearance‑based methods on RIO10 and ReplicaCAD datasets.
By Qianru Li, Xuyang Chen, Xuqin Wang, Zhenghao Zhang, Hongyi Luo, Tao Wu, Daniel Cremers, Lu Liu, Yanfeng Zhang
arXiv:2605.25059v4 Announce Type: replace
Abstract: Crucial for autonomous exploration, online 3D occupancy prediction and mapping incrementally construct dense spatial representations on the fly. Em...
By Ruoyu Wang, Yong Liu, Jiahan Li, Sheng Tao, Yuhang Lin, Yukai Ma
MIRAGE is a method that fuses feed‑forward visual geometry with LiDAR‑IMU metric motion to provide reliable metric pose estimation and high‑fidelity Gaussian reconstruction. It regulates pose corrections based on correspondence support and cross‑modal agreement, achieving accurate metric trajectories and outperforming COLMAP on datasets such as Oxford Spires, M2DGR, and INS. Additionally, MIRAGE was used to create a new multimodal data‑collection platform and establish accurate 6‑DoF reference trajectories for a vision‑only benchmark, enabling systematic evaluation of monocular large‑scale reconstruction methods in long‑horizon indoor scenes.
By Xinzhe Wang, Changjian Jiang, Kaiwen Song, Xudong Li, Kerui Ren, Ran Yi, Lizhuang Ma, Chunhua Shen, Linning Xu, Tao Lu, Mulin Yu
Track2Art is a motion‑centric framework that recovers articulated object models from RGB‑D interaction videos by lifting 2D point tracks into 3D trajectories. It groups these trajectories into rigid‑part hypotheses and uses learned‑analytic reasoning to infer directed kinematic relations, joint types, and joint geometry. On the PartNet‑Mobility benchmark, it achieves 0.695 Point IoU and 0.410 end‑to‑end J@20 without requiring ground‑truth part counts or test‑time optimization.
By Xiaotong Li, Yixiong Jing, Junsheng Ding, Weihang Li, Benjamin Busam, Guangming Wang, Brian Sheil
Existing Gaussian-splatting-based monocular Simultaneous Localization and Mapping (SLAM) systems are either tailored to short sequences, are not real-time, or suffer from prohibitive GPU memory requirements, limiting their applicability in realistic, long-horizon scenarios. To address this, we present GLAM-SLAM, a real-time, decoupled Gaussian-splatting SLAM system designed for large-scale outdoor scenes.