arXiv Computer Vision

Track2Art: Motion-Centric Articulated Object Model Recovery from 2D Point Trackers

Track2Art is a motion‑centric framework that recovers articulated object models from RGB‑D interaction videos by lifting 2D point tracks into 3D trajectories. It groups these trajectories into rigid‑part hypotheses and uses learned‑analytic reasoning to infer directed kinematic relations, joint types, and joint geometry. On the PartNet‑Mobility benchmark, it achieves 0.695 Point IoU and 0.410 end‑to‑end J@20 without requiring ground‑truth part counts or test‑time optimization.

arXiv Computer Vision
Sep 11

Artic-O: End-to-End Articulated Object Reconstruction via Latent Geometry Learning

Artic-O is an end‑to‑end, feed‑forward framework that reconstructs articulated objects from sparse images by learning latent geometry. It maps multi‑state observations into a pretrained latent geometry space, uses a frozen flow‑matching decoder for complete‑shape priors, and fuses visual tokens with geometry latents in an image‑grounded part‑reasoning module to segment active parts and predict articulation. Trained with a geometry‑to‑articulation curriculum and a decoupled two‑pass strategy, Artic‑O achieves high reconstruction quality and articulation accuracy while drastically reducing inference time from 9 minutes to about 0.3 seconds per object.

By Xuyang Wang, Zhenyu Li, Jian Ding, Habib Slim, Peter Wonka, Hongdong Li, Mohamed Elhoseiny
arXiv Computer Vision
Aug 27

Point2Pose: Occlusion-Recovering 6D Pose Tracking and 3D Reconstruction for Multiple Unknown Objects Via 2D Point Trackers

Point2Pose is a model‑free method for causal 6D pose tracking of multiple rigid objects using monocular RGB‑D video. It starts from sparse image points and employs a 2D point tracker to maintain long‑range correspondences, allowing instant recovery after complete occlusion. The system also incrementally builds an online Truncated Signed Distance Function (TSDF) representation of the tracked objects and introduces a new multi‑object tracking dataset with motion‑capture ground truth.

By Tzu-Yuan Lin, Ho Jae Lee, Kevin Doherty, Yonghyeon Lee, Sangbae Kim
Hugging Face Trending Papers
Jun 9

ManiSplat: Manipulation Trajectory Synthesis from Monocular Video via Decoupled 3D Gaussian Splatting

Reconstructing dynamic and interactive 3D scenes from real-world observations remains a fundamental challenge in computer vision and robotics. While recent advances in 3D Gaussian Splatting have enabled high-fidelity static reconstruction, extending it to interactive environments with articulated robots and manipulable objects remains difficult due to complex contact interactions and abrupt pose changes.

arXiv Computer Vision
Sep 18

FunArt: Decoding Functional Structure and Articulation from Generative 3D Latents

FunArt is a framework that builds articulation‑aware functional 3D scene graphs from a single static RGB‑D observation. It reconstructs object instances, converts their geometry into the O‑Voxel representation of TRELLIS.2, and uses a frozen sparse‑compression VAE as a structural prior. A lightweight query‑based decoder jointly segments movable parts and functional interactive elements while estimating motion type, axis, origin, and range, achieving state‑of‑the‑art results on the Articulate3D dataset.

By Dennis Rotondi, Abdelrhman Werby, Kai O. Arras
arXiv Computer Vision
Sep 18

DirtyMoCap: Robust Motion Capture from Unconstrained Markers

DirtyMoCap is a marker‑layout‑free framework that converts unordered, noisy optical motion capture markers into a fixed set of proxy anchors representing skeletal joints and body surface points. Using a recurrent sliding‑window architecture to track these anchors and a custom differentiable Gauss‑Newton solver to fit the SMPL‑H model, the method learns adaptive observation confidence, smoothness, and prior weights end‑to‑end. Experiments show that DirtyMoCap generalizes across arbitrary marker configurations, outperforms configuration‑specific baselines in joint and vertex accuracy, and achieves up to a 100× speedup over standard PyTorch implementations, enabling the creation of a temporally coherent Kung Fu motion dataset.

By Long Wang, Shuting Zhao, Shen Yan, Siyuan Yu, Xiaoben Li, Zeyu Cai, Yumeng Hou, Yuliang Xiu