arXiv:2606. 30576v1 Announce Type: cross Abstract: Cross-view object geo-localization (CVOGL) aims to locate a target object from a query view (e.
By Liyao Wang, Ruipu Wu, Haojun Xu, Lei Shi, Linjiang Huang, Si Liu
arXiv:2601. 10168v3 Announce Type: replace-cross Abstract: Open-vocabulary 3D Scene Graph (3DSG) can enhance various downstream tasks in robotics by leveraging structured semantic representations, yet current 3DSG construction methods suffer from semantic inconsistencies caused by noisy cross-image aggregation under occlusions and constrained viewpoints.
By Yue Chang, Rufeng Chen, Zhaofan Zhang, Yi Chen, Yifan Tian, Sihong Xie
arXiv:2604. 08991v3 Announce Type: replace-cross Abstract: Reliable embodied interaction in indoor environments requires agents to precisely localize small everyday objects from visual observations.
By Zhiyu Zhou, Peilin Liu, Ruoxuan Zhang, Luyang Zhang, Cheng Zhang, Hongxia Xie, Wen-Huang Cheng
arXiv:2512. 09065v2 Announce Type: replace-cross Abstract: Many indoor workspaces are quasi-static: their global geometric layout is stable, but local semantics change continually, producing repetitive geometry, dynamic clutter, and perceptual noise that defeat standard vision-based localization.
By Shivendra Agrawal, Jake Brawer, Ashutosh Naik, Alessandro Roncone, Bradley Hayes
arXiv:2512. 23020v3 Announce Type: replace-cross Abstract: 3D visual grounding aims to locate objects based on natural language descriptions in 3D scenes.
By Wenyuan Huang, Zhenyu Zhang, Zhao Wang, Zhou Wei, Ting Huang, Fang Zhao, Jian Yang
Open vocabulary 3D scene understanding is essential for next-generation interactive systems, empowering users to intuitively query and navigate reconstructed environments using natural language. However, current 3D Gaussian frameworks are often bottlenecked by restrictive multiview capture requirements, costly scene-specific optimization, and the massive memory overhead of storing dense language features.