arXiv Computer Vision

VEOcc: Voxel-Centric Online Semantic Occupancy Prediction For Embodied Scene Understanding

arXiv Computer Vision
Aug 26

O3N: Omnidirectional Open-Vocabulary Occupancy Prediction for Embodied Intelligent Robotics

O3N is a novel framework that performs open‑vocabulary occupancy prediction from a single omnidirectional RGB image. It introduces a polar‑spiral voxel embedding (PsM) for continuous 360° spatial representation, an Occupancy Cost Aggregation (OCA) module that unifies geometric and semantic supervision, and a Natural Modality Alignment (NMA) pathway that aligns visual, voxel, and text features. Experiments show state‑of‑the‑art results on QuadOcc and Human360Occ benchmarks, with strong cross‑scene generalization and semantic scalability.

By Mengfei Duan, Hao Shi, Fei Teng, Guoqiang Zhao, Yuheng Zhang, Zhiyong Li, Kailun Yang
arXiv Computer Vision
Sep 16

DGSG-Mind: Dynamic 3D Gaussian Scene Graphs for Long-Term Scene Understanding and Grounding

DGSG-Mind introduces a hybrid instance-aware 3D Gaussian dynamic scene graph system that integrates open‑vocabulary semantic information into dynamic 3D scene representations. By coupling a probabilistic voxel grid with explicit 3D Gaussians, it achieves robust cross‑modal instance fusion, incremental semantic mapping, and dynamic change handling through Gaussian‑based relocalization and masked refinement. The system builds a hierarchical scene graph and a 3D Gaussian Mind for multimodal reasoning, achieving state‑of‑the‑art zero‑shot 3D visual grounding and strong performance in open‑vocabulary semantic segmentation and scene reconstruction, and is demonstrated on real‑world robots.

By Luzhou Ge, Xiangyu Zhu, Jinyan Liu, Xuesong Li
arXiv Computer Vision
4d ago

Metric-Bench: Exploring In-context Spatial Metric Reasoning in VLMs for Indoor Scenes

Metric-Bench introduces a new benchmark for Vision‑Language Models (VLMs) that focuses on metric‑spatial reasoning in indoor scenes by using in‑image reference objects with known dimensions. The accompanying MetricReasoner fine‑tuning recipe employs structured prompts and numerical rewards to implicitly learn 2D‑to‑3D mapping without camera intrinsics. Experiments show that this approach improves spatial metric understanding by 43.1 % over existing models and boosts downstream embodied tasks, while also delivering gains on general VLM benchmarks.

By Yuling Xi, Haokai Zhang, Muzhi Zhu, Hao Zhong, Zongze Du, Hengyu Zhao, Chenchen Jing, Yufei Yin, Bin Qin, Yongjie Yang, Zhenbo Luo, Hao Chen, Chunhua Shen
arXiv Computer Vision
6d ago

Adaptive World Memory 3D Foundation Model for Scalable 3D Mapping, Localization, and Rendering

The paper introduces Adaptive World Memory 3D Foundation Model (AWM-3DFM), a memory‑centric 3D foundation model that scales to large‑scale robotic localization, reconstruction, and Gaussian rendering. It employs transformer‑based gated updates, test‑time temporal‑spatial regulation, and local submap organization to maintain persistent memory, accuracy, and consistency across long image sequences. A Gaussian reconstruction head unifies pose estimation, dense point‑cloud reconstruction, and photorealistic rendering, achieving superior trajectory accuracy, reconstruction completeness, and rendering quality on public benchmarks and diverse robotic datasets.

By Tianchen Deng, Guole Shen, Yilin Shen, Wenhua Wu, Yilin Fang, Ziqi Ma, Tianjun Zhang, Shenghai Yuan, Wolfram Burgard, Hesheng Wang
arXiv AI
Jun 15

Schr\"odinger's Navigator: Imagining an Ensemble of Futures for Zero-Shot Object Navigation

arXiv:2512. 21201v3 Announce Type: replace-cross Abstract: Zero-shot object navigation (ZSON) requires robots to find target objects in unseen environments without task-specific fine-tuning or pre-built maps, a key capability for general-purpose service robots.

By Yu He, Da Huang, Zhenyang Liu, Zixiao Gu, Qiang Sun, Guangnan Ye, Yanwei Fu, Yu-Gang Jiang
arXiv AI
Jul 1

MVP-Nav: Multi-layer Value Map Planner Navigator

arXiv:2606. 31919v1 Announce Type: cross Abstract: Zero-shot Object Goal Navigation (ZSON) with RGB-only perception poses a fundamental challenge for embodied agents, as the absence of explicit depth information introduces severe physical uncertainty and semantic-physical misalignment.

By Wenyuan Xie, Shaokai Wu, Yijin Zhou, Yanbiao Ji, Guodong Zhang, Bayram Bayramli, Qiuchang Li, Xunchu Zhou, Yue Ding, Hongtao Lu
arXiv Computer Vision
Sep 18

SceneTeract: Probing and Improving Agent-Aware Activity Reasoning in 3D Indoor Scenes

SceneTeract is a verification interface that separates semantic action understanding from physical feasibility in indoor 3D scenes. It decomposes activities into atomic actions and performs explicit geometric checks to determine executability, providing diagnostic traces for failures. The system reveals widespread functional and accessibility issues in synthetic scenes, shows that existing VLMs over‑predict action feasibility, and improves VLM performance through post‑training with verifier feedback, with benefits that generalize to real‑world scenes.

By L\'eopold Maillard, Francis Engelmann, Tom Durand, Boxiao Pan, Yang You, Leonidas Guibas, Maks Ovsjanikov
Hugging Face Trending Papers
Jul 27

InterOCF: Spatio-Temporal 2D-3D Interaction for Camera-Only 4D Occupancy Forecasting

Camera-only 4D occupancy forecasting enables autonomous vehicles to predict future 3D semantic scenes solely from historical multi-view images, which is critical for driving safety. Even though current methods have achieved good performance, the strong spatial-temporal modeling between the input multi-view frames is still underexplored, which limits the performance of those methods in future 4D forecasting.