arXiv:2608. 02150v2 Announce Type: replace-cross Abstract: Embodied intelligence and world models require video understanding systems to go beyond recognizing objects and actions and develop an understanding of physical regularities.
By Zhongjie Ba, Shengwang Xu, Peng Cheng, Jinyang Zou, Ting Yu, Zhibo Wang, Zhan Qin
Embodied intelligence and world models require video understanding systems to go beyond recognizing objects and actions and develop an understanding of physical regularities. However, despite their strong performance on general video understanding tasks, current video-language models still struggle to reliably determine whether an observed event conforms to specific physical laws.
arXiv:2607. 24560v1 Announce Type: cross Abstract: We introduce EgoPlay, an event-triggered video-to-video editor for egocentric streams, obtained by fine-tuning a pretrained V2V diffusion transformer on event-conditioned data built primarily from Ego4D.
By Jinjie Mai, Gordon Guocheng Qian, Willi Menapace, Arpit Sahni, Chaoyang Wang, Ashkan Mirzaei, Runjia Li, Sergey Tulyakov, Bernard Ghanem, Peter Wonka, Rameen Abdal
arXiv:2608. 06361v1 Announce Type: new Abstract: Real-world video benchmarks provide broad coverage, but their fixed clips entangle event count, rate, duration, and visual complexity, making failure modes hard to isolate.
By Sarvesh Baskar, Zikui Cai, Shayan Shabihi, Anirudh Satheesh, Muhammad R. Islam, Udari Madhushani Sehwag, Tom Goldstein, Furong Huang
arXiv:2606. 27922v1 Announce Type: cross Abstract: Current multimodal reflection mechanisms for long video understanding predominantly rely on closed-loop self-reflection within internal parameters.
By Shuimu Chen, Yuteng Chen, Yuanshen Guan, Zebang Cheng, Zeyu Zhang, Shengqian Qin, Bin Xia, Jiaran Li, Wenming Yang, Fei Ma
arXiv:2506. 06006v3 Announce Type: replace-cross Abstract: Can unified vision-language models (VLMs) perform forward dynamics prediction (FDP), i.
By Yifu Qiu, Yftah Ziser, Anna Korhonen, Shay B. Cohen, Edoardo M. Ponti
arXiv:2605. 21917v2 Announce Type: replace-cross Abstract: Training Vision Language Models (VLMs) for video event reasoning requires high-quality structured annotations capturing not only what happened, but when, where, why, and with what consequence, at a scale manual labelling cannot support.
By Han Zhang, Wanting Jiang, Tomasz Kornuta, Tian Zheng, Vidya Murali
WALL-WM is a World Action Model that shifts video-action learning from chunk-centric optimization to event-grounded Vision-Language-Action pretraining, using semantically coherent action events as the atomic unit of learning. Existing WAMs commonly initialize from multimodal or video foundation models and then optimize fixed-length action chunks conditioned directly on the current observation and instruction.
arXiv:2607. 10190v1 Announce Type: cross Abstract: Video-language models (VLMs) have achieved remarkable performance on video understanding and visual question answering, yet they remain unreliable in reasoning about physical plausibility, where understanding object interactions, causal dynamics, and fundamental physical principles is essential.
By Wenyuan Wang, Lianyu Hu, Hao Wang, Yang Liu
arXiv:2607. 26452v1 Announce Type: new Abstract: World models must learn the joint dynamics of states, actions, events, and observations, yet existing video, robotics, and simulation datasets usually capture only part of this structure.
By Yiming Cai, Fangjie Yu, Meiqing Yu, Ziyue Shi, Pengfei Yuan, Yong Guo
We introduce EgoPlay, an event-triggered video-to-video editor for egocentric streams, obtained by fine-tuning a pretrained V2V diffusion transformer on event-conditioned data built primarily from Ego4D. Given a monocular video and an event-triggered prompt of the form "when X happens, do Y," EgoPlay infers whether and when event X occurs, preserves pre-event frames, and applies edit Y only to the post-event continuation.
arXiv:2603. 13402v3 Announce Type: replace-cross Abstract: Current text-to-video models can make individual frames look convincing while still getting simple interactions wrong: objects move before contact, an intended action is skipped, a placed object keeps drifting, or a support relation breaks.
By Chika Maduabuchi, Jindong Wang