Comparative Analysis of GAT and BERT for Human-Like Playtesting
arXiv:2607. 11501v1 Announce Type: new Abstract: Accurately modeling and understanding player experience is crucial for designing engaging puzzle games.
Accurately modeling and understanding player experience is crucial for designing engaging puzzle games. To achieve this, a common approach involves collecting diverse user data to train predictive playtesting models that mimic player behavior.
arXiv:2607. 11501v1 Announce Type: new Abstract: Accurately modeling and understanding player experience is crucial for designing engaging puzzle games.
arXiv:2609.14473v1 Announce Type: new Abstract: Personal AI assistants hold the potential to evolve from digital interfaces into embodied companions capable of guiding users through complex physical...
arXiv:2604. 14586v3 Announce Type: replace-cross Abstract: The rapid expansion of gaming industry requires advanced recommender systems tailored to its dynamic landscape.
arXiv:2610.03695v1 Announce Type: new Abstract: Modern chess engines are silent experts: they play at a superhuman level, but do not offer explanations for their play. On the other hand, language mod...
arXiv:2606. 11860v1 Announce Type: new Abstract: In this paper, we introduce Representation Prediction via Autoencoding using Iterative Refinement (RePAIR) - a novel self-supervised representation learning architecture that synthesizes Masked Autoencoders (MAE), Joint Embedding Predictive Architectures (JEPA), and Bidirectional Encoder Representations from Transformers (BERT).
arXiv:2607. 00190v1 Announce Type: cross Abstract: Recent advances in reinforcement learning have produced superhuman agents across a wide range of competitive games.
arXiv:2609.25001v1 Announce Type: new Abstract: Modern video games provide a measurable testbed for AI models, combining abilities of visual understanding, instruction decomposition, goal planning, a...
arXiv:2603. 09731v3 Announce Type: replace-cross Abstract: Multimodal large language models (MLLMs) are increasingly considered as a foundation for embodied agents, yet it remains unclear whether they can reliably reason about the long-term physical consequences of actions from an egocentric viewpoint.
arXiv:2608. 07932v2 Announce Type: replace Abstract: Sports video analysis is crucial for athletic analytics and broadcasting enhancement.
SocialReasonBench is a new video‑multiple‑choice QA benchmark designed to test socially grounded reasoning in interactive narrative videos. It uses branching gameplay footage from *Detroit: Become Human*, where player choices create alternative social outcomes that can be verified against the game’s script and flowchart. The benchmark includes seven reasoning dimensions—such as intent recognition, emotional empathy, moral dilemma, counterfactual reasoning, and causal antecedent—and employs a multi‑agent pipeline to curate clips, ground answer labels, and generate theory‑guided questions with diagnostic distractors.
arXiv:2606. 09327v1 Announce Type: cross Abstract: Football event data constitute a rich spatiotemporal source for quantitative analysis of player actions in team sports.
The paper introduces the Very Big Video Reasoning (VBVR) Dataset, a large-scale collection of over one million video clips organized into 200 curated reasoning tasks. It also presents VBVR-Bench, a benchmark framework that uses rule-based, human-aligned scorers for reproducible evaluation of video reasoning models. The authors conduct a large-scale scaling study, noting early signs of emergent generalization to unseen reasoning tasks, and make all resources publicly available.