arXiv:2607. 21267v1 Announce Type: new Abstract: Comprehensive basketball video understanding requires resolving not only what event occurs, but also who is responsible and when the key evidence appears.
By Yu Zhang, Jiayuan Rao, Haoning Wu, Weidi Xie
Precise Event Spotting (PES) requires distinguishing visually similar yet semantically distinct adjacent frames, making it fundamentally different from image classification and coarse action recognition. Although self-distillation methods such as DINO have shown strong representation learning ability in images, we find that directly applying them to PES is ineffective: without supervised guidance, subtle but crucial motion cues are often suppressed as noise, leading to representations that are insensitive to precise event boundaries.
Action Quality Assessment (AQA) aims to objectively evaluate performance quality from action videos. Most existing methods follow a ``one-by-one'' paradigm, training a separate model for each action type.
arXiv:2607. 21290v1 Announce Type: cross Abstract: Multi-task learning (MTL) is a promising approach for prediction tasks derived from video game state data, as modern game telemetry provides multiple related supervision signals from the same structured observations.
By Jonas Pech\'e, Aliaksei Tsishurou, Alexander Zap, G\"unter Wallner
arXiv:2606. 09289v1 Announce Type: new Abstract: Understanding tactical organisation of association football, hereafter referred to as football, requires identifying distinct match phases.
By Yuesen Li, Daniel Link
arXiv:2606. 11860v1 Announce Type: new Abstract: In this paper, we introduce Representation Prediction via Autoencoding using Iterative Refinement (RePAIR) - a novel self-supervised representation learning architecture that synthesizes Masked Autoencoders (MAE), Joint Embedding Predictive Architectures (JEPA), and Bidirectional Encoder Representations from Transformers (BERT).
By Christoph Koller, Johannes F\"urnkranz, Timo Bertram
arXiv:2603. 15212v2 Announce Type: replace Abstract: Evaluating football player transfers is challenging because player actions depend strongly on tactical systems, teammates, and match context.
By Miru Hong, Minho Lee, Geonhee Jo, Hyeokje Cho, Hyunsung Kim, Pascal Bauer, Sang-Ki Ko
arXiv:2606. 07433v1 Announce Type: cross Abstract: Video understanding is being rapidly transformed by multimodal large language models (MLLMs), as research moves from short clips to long, multimodal, and knowledge-intensive video scenarios.
By Jiahao Meng, Yue Tan, Qi Xu, Kuan Gao, Weisong Liu, Yanwei Li, Jason Li, Lingdong Kong, Haochen Wang, Qianyu Zhou, Jiangning Zhang, Guangliang Cheng, Yunhai Tong, Lu Qi, Minghsuan Yang
arXiv:2606. 14765v1 Announce Type: cross Abstract: Self-supervised video representation learning has recently advanced through contrastive learning, masked reconstruction, and predictive representation learning.
By Qinwu Xu
arXiv:2606. 28570v1 Announce Type: cross Abstract: Athlete assessment is a critical process for tracking physical progress and identifying elite talent.
By Deep Ghosal, Ishani Sen, Wazib Ansar, Amlan Chakrabarti
arXiv:2607. 11501v1 Announce Type: new Abstract: Accurately modeling and understanding player experience is crucial for designing engaging puzzle games.
By Kleio Fragkedaki, Theodoros Panagiotakopoulos, Matteo Biasielli, Hui Wang
arXiv:2607. 00190v1 Announce Type: cross Abstract: Recent advances in reinforcement learning have produced superhuman agents across a wide range of competitive games.
By Andrzej Bia{\l}ecki, Adam Mastalerz, Han Zhou