Hugging Face Trending Papers

MobileSAM2: Lightweight Segment Anything for Spatial Intelligence

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The recent large video foundation model, SAM2, enables segment anything in both images and videos, serving as a powerful base model for various applications. However, many of such use cases require to operate on resource-constrained devices like mobile phones and laptops.

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arXiv AI
Jul 21

Spatiotemporal Knowledge Graphs as Persistent Scene Memory for Embodied Question Answering

arXiv:2510. 01483v3 Announce Type: replace-cross Abstract: Vision-language models (VLMs) demonstrate strong image-level scene understanding, but reasoning over long egocentric video remains costly: because VLMs maintain no persistent memory or explicit spatial representation, all sampled frames must be re-processed for every new query.

By Mohamad Al Mdfaa, Svetlana Lukina, Timur Akhtyamov, Arthur Nigmatzyanov, Dmitrii Nalberskii, Sergey Zagoruyko, Gonzalo Ferrer
arXiv Machine Learning
Jul 7

Agentic Very Long Video Understanding

arXiv:2601. 18157v3 Announce Type: replace-cross Abstract: The advent of always-on personal AI assistants, enabled by all-day wearable devices such as smart glasses, demands a new level of contextual understanding, one that goes beyond short, isolated events to encompass the continuous, longitudinal stream of egocentric video.

By Aniket Rege, Arka Sadhu, Yuliang Li, Kejie Li, Ramya Korlakai Vinayak, Yuning Chai, Yong Jae Lee, Hyo Jin Kim
arXiv AI
Jun 8

MemDreamer: Decoupling Perception and Reasoning for Long Video Understanding via Hierarchical Graph Memory and Agentic Retrieval Mechanism

arXiv:2606. 07512v1 Announce Type: cross Abstract: Current Vision-Language Models struggle with hours-long videos because processing full-length visual sequences induces prohibitive token explosion and attention dilution.

By Cong Chen, Guo Gan, Kaixiang Ji, ChaoYang Zhang, Zhen Yang, Guangming Yao, Hao Chen, Jingdong Chen, Yi Yuan, Chunhua Shen
Hugging Face Trending Papers
Jun 1

WALL-WM: Carving World Action Modeling at the Event Joints

WALL-WM is a World Action Model that shifts video-action learning from chunk-centric optimization to event-grounded Vision-Language-Action pretraining, using semantically coherent action events as the atomic unit of learning. Existing WAMs commonly initialize from multimodal or video foundation models and then optimize fixed-length action chunks conditioned directly on the current observation and instruction.

arXiv AI
Jun 15

GUITrans2Act: Understanding User Operational Behaviors from Mobile GUI Interactions with Vision-Language Models

arXiv:2606. 12817v2 Announce Type: replace Abstract: Understanding the digital world on mobile devices is shifting from static UI perception to dynamic action comprehension.

By Yudong Zhang (Honor Device Co., Ltd), Lei Hu (Honor Device Co., Ltd), Daoyang Liu (The Chinese University of Hong Kong, Hong Kong, China), Jiawei Liu (Honor Device Co., Ltd), Yangfan Luo (Honor Device Co., Ltd), Zhilin Gao (Honor Device Co., Ltd), Zuojian Wang (Honor Device Co., Ltd)