Accurately modeling and understanding player experience is crucial for designing engaging puzzle games. To achieve this, a common approach involves collecting diverse user data to train predictive playtesting models that mimic player behavior.
arXiv:2609.14473v1 Announce Type: new
Abstract: Personal AI assistants hold the potential to evolve from digital interfaces into embodied companions capable of guiding users through complex physical...
By Avijit Dasgupta, Shayon Dasgupta, Zakaria Laskar, C. V. Jawahar, Karteek Alahari
arXiv:2604. 14586v3 Announce Type: replace-cross Abstract: The rapid expansion of gaming industry requires advanced recommender systems tailored to its dynamic landscape.
By Xiping Li, Aier Yang, Jianghong Ma, Kangzhe Liu, Shanshan Feng, Haijun Zhang, Yi Zhao
arXiv:2609.25001v1 Announce Type: new
Abstract: Modern video games provide a measurable testbed for AI models, combining abilities of visual understanding, instruction decomposition, goal planning, a...
By Yiran Wang, Xingyilang Yin, Junfu Pu, Guangzhi Wang, Kaifeng Li, Mingyu Ouyang, Huiqiang Sun, Lingen Li, Cheng Cheng, Wangbo Yu, Honghao Chen, Xiaodong Cun, Chi-Man Pun, Zhiguo Cao, Ying Shan
arXiv:2610.03695v1 Announce Type: new
Abstract: Modern chess engines are silent experts: they play at a superhuman level, but do not offer explanations for their play. On the other hand, language mod...
By Adithya Bhaskar, Jeffrey Cheng, Danqi Chen
arXiv:2603. 09731v3 Announce Type: replace-cross Abstract: Multimodal large language models (MLLMs) are increasingly considered as a foundation for embodied agents, yet it remains unclear whether they can reliably reason about the long-term physical consequences of actions from an egocentric viewpoint.
By Chengjun Yu, Xuhan Zhu, Chaoqun Du, Pengfei Yu, Wei Zhai, Yang Cao, Zheng-Jun Zha
The paper introduces the Very Big Video Reasoning (VBVR) Dataset, a large-scale collection of over one million video clips organized into 200 curated reasoning tasks. It also presents VBVR-Bench, a benchmark framework that uses rule-based, human-aligned scorers for reproducible evaluation of video reasoning models. The authors conduct a large-scale scaling study, noting early signs of emergent generalization to unseen reasoning tasks, and make all resources publicly available.
By Maijunxian Wang, Ruisi Wang, Juyi Lin, Ran Ji, Thadd\"aus Wiedemer, Qingying Gao, Dezhi Luo, Yaoyao Qian, Lianyu Huang, Zelong Hong, Jiahui Ge, Qianli Ma, Hang He, Yifan Zhou, Lingzi Guo, Lantao Mei, Jiachen Li, Hanwen Xing, Tianqi Zhao, Fengyuan Yu, Weihang Xiao, Yizheng Jiao, Jianheng Hou, Danyang Zhang, Pengcheng Xu, Boyang Zhong, Zehong Zhao, Gaoyun Fang, John Kitaoka, Yile Xu, Hua Xu, Kenton Blacutt, Tin Nguyen, Siyuan Song, Haoran Sun, Shaoyue Wen, Linyang He, Runming Wang, Yanzhi Wang, Mengyue Yang, Ziqiao Ma, Rapha\"el Milli\`ere, Freda Shi, Nuno Vasconcelos, Daniel Khashabi, Alan Yuille, Yilun Du, Ziming Liu, Bo Li, Dahua Lin, Ziwei Liu, Vikash Kumar, Yijiang Li, Lei Yang, Zhongang Cai, Hokin Deng
arXiv:2606. 11860v1 Announce Type: new Abstract: In this paper, we introduce Representation Prediction via Autoencoding using Iterative Refinement (RePAIR) - a novel self-supervised representation learning architecture that synthesizes Masked Autoencoders (MAE), Joint Embedding Predictive Architectures (JEPA), and Bidirectional Encoder Representations from Transformers (BERT).
By Christoph Koller, Johannes F\"urnkranz, Timo Bertram
arXiv:2608. 07932v2 Announce Type: replace Abstract: Sports video analysis is crucial for athletic analytics and broadcasting enhancement.
By Yizhi Li, Jiawei Jiang, Guanhong Wang, Yingcai Wu, Gaoang Wang
SocialReasonBench is a new video‑multiple‑choice QA benchmark designed to test socially grounded reasoning in interactive narrative videos. It uses branching gameplay footage from *Detroit: Become Human*, where player choices create alternative social outcomes that can be verified against the game’s script and flowchart. The benchmark includes seven reasoning dimensions—such as intent recognition, emotional empathy, moral dilemma, counterfactual reasoning, and causal antecedent—and employs a multi‑agent pipeline to curate clips, ground answer labels, and generate theory‑guided questions with diagnostic distractors.
By Zheyu Huang, Zijing Shi, Haozhe Luo, Huadong Tang, Mingyu Liu, Meng Fang, Ling Chen
arXiv:2510. 01483v3 Announce Type: replace-cross Abstract: Vision-language models (VLMs) demonstrate strong image-level scene understanding, but reasoning over long egocentric video remains costly: because VLMs maintain no persistent memory or explicit spatial representation, all sampled frames must be re-processed for every new query.
By Mohamad Al Mdfaa, Svetlana Lukina, Timur Akhtyamov, Arthur Nigmatzyanov, Dmitrii Nalberskii, Sergey Zagoruyko, Gonzalo Ferrer
arXiv:2607. 00190v1 Announce Type: cross Abstract: Recent advances in reinforcement learning have produced superhuman agents across a wide range of competitive games.
By Andrzej Bia{\l}ecki, Adam Mastalerz, Han Zhou