arXiv AI

Comparative Analysis of GAT and BERT for Human-Like Playtesting

arXiv:2607. 11501v1 Announce Type: new Abstract: Accurately modeling and understanding player experience is crucial for designing engaging puzzle games.

arXiv AI
Jun 29

EXPLORE-Bench: Egocentric Scene Prediction with Long-Horizon Reasoning

arXiv:2603. 09731v3 Announce Type: replace-cross Abstract: Multimodal large language models (MLLMs) are increasingly considered as a foundation for embodied agents, yet it remains unclear whether they can reliably reason about the long-term physical consequences of actions from an egocentric viewpoint.

By Chengjun Yu, Xuhan Zhu, Chaoqun Du, Pengfei Yu, Wei Zhai, Yang Cao, Zheng-Jun Zha
arXiv Machine Learning
Jun 11

RePAIR: Predictive Self-Supervised Representation Learning in Chess

arXiv:2606. 11860v1 Announce Type: new Abstract: In this paper, we introduce Representation Prediction via Autoencoding using Iterative Refinement (RePAIR) - a novel self-supervised representation learning architecture that synthesizes Masked Autoencoders (MAE), Joint Embedding Predictive Architectures (JEPA), and Bidirectional Encoder Representations from Transformers (BERT).

By Christoph Koller, Johannes F\"urnkranz, Timo Bertram
arXiv AI
Jul 21

Spatiotemporal Knowledge Graphs as Persistent Scene Memory for Embodied Question Answering

arXiv:2510. 01483v3 Announce Type: replace-cross Abstract: Vision-language models (VLMs) demonstrate strong image-level scene understanding, but reasoning over long egocentric video remains costly: because VLMs maintain no persistent memory or explicit spatial representation, all sampled frames must be re-processed for every new query.

By Mohamad Al Mdfaa, Svetlana Lukina, Timur Akhtyamov, Arthur Nigmatzyanov, Dmitrii Nalberskii, Sergey Zagoruyko, Gonzalo Ferrer
arXiv AI
Jul 1

From Multimodal Perception to Strategic Reasoning: A Survey on AI-Generated Game Commentary

arXiv:2506. 17294v3 Announce Type: replace-cross Abstract: The advent of artificial intelligence has propelled AI-Generated Game Commentary (AI-GGC) into a rapidly expanding research area, offering advantages such as scalable availability and personalized narration.

By Qirui Zheng, Xingbo Wang, Keyuan Cheng, Yunlong Lu, Muhammad Asif Ali, Lingfeng Li, Yongyi Wang, Wenxin Li
arXiv Machine Learning
Jul 7

Incentivizing Vision Language Models to Search for Long Video Question Answering

arXiv:2607. 02959v1 Announce Type: cross Abstract: We introduce VSeek, an agentic framework that transforms long-video question answering (LVQA) from a passive, single-pass perception task into a multi-turn retrieval process.

By Harsh Goel, S P Sharan, Sahil Shah, Minkyu Choi, Joungbin An, Kristen Grauman, Sandeep P. Chinchali
arXiv Machine Learning
Jun 25

Project Auto-World: Towards Automated Benchmarking of Neural Relational Reasoners

arXiv:2606. 24965v1 Announce Type: cross Abstract: Reasoning about relational structures remains a significant challenge for neural models, particularly when they must systematically apply learned knowledge to problem instances that are harder than those seen in training.

By Anirban Das, Joanne Boisson, Irtaza Khalid, Sumita Garai, Steven Schockaert
arXiv AI
Jul 28

KG2Code: Bridging Knowledge Graphs and Large Language Models via Executable Code for Question Answering

arXiv:2607. 22652v1 Announce Type: new Abstract: Recent research has explored the integration of knowledge graphs (KGs) with large language models (LLMs) to enhance their performance on downstream knowledge-intensive tasks, particularly knowledge graph question answering (KGQA).

By Yike Wu, Nan Hu, Guilin Qi, Guohui Xiao, Chen Jiang, Xinchun Zou, Yuchen Lu, Songlin Zhai, Yongrui Chen, Yuyang Zhang, Xiaoguang Li, Lifeng Shang, Jiaoyan Chen, Jeff Z. Pan