arXiv:2506. 16114v3 Announce Type: replace-cross Abstract: Generative recommendations (GR), which usually include item tokenizers and generative Large Language Models (LLMs), have demonstrated remarkable success across a wide range of scenarios.
By Yejing Wang, Shengyu Zhou, Jinyu Lu, Qidong Liu, Xinhang Li, Wenlin Zhang, Feng Li, Pengjie Wang, Chuan Yu, Jian Xu, Bo Zheng, Xiangyu Zhao
Accurately modeling and understanding player experience is crucial for designing engaging puzzle games. To achieve this, a common approach involves collecting diverse user data to train predictive playtesting models that mimic player behavior.
arXiv:2607. 11501v1 Announce Type: new Abstract: Accurately modeling and understanding player experience is crucial for designing engaging puzzle games.
By Kleio Fragkedaki, Theodoros Panagiotakopoulos, Matteo Biasielli, Hui Wang
arXiv:2607. 20737v1 Announce Type: new Abstract: Graph Neural Networks trained on heterogenous bipartite graphs form a common basis in recommendation systems.
By Parul Maheshwari, Amulya Paruchuri, Yiqing Zou, Alireza Sahami Shirazi, Farhad Farahani, Prakhar Mehrotra
arXiv:2607. 25471v1 Announce Type: new Abstract: Graph Neural Networks (GNNs) and Large Language Models (LLMs) have each advanced recommendation systems by modeling structural and semantic signals, respectively.
By He Ma, Chen Liu
arXiv:2607. 25420v1 Announce Type: cross Abstract: Large language models (LLMs) are increasingly used in recommender systems, but it is often unclear how much performance can be obtained from strong pre-trained backbones alone when they are placed inside a structured recommendation pipeline.
By Jiahao Tian, Zhenkai Wang