arXiv AI

SAT-RTS: A systematic framework for tactical knowledge extraction and visualization-based analysis in real-time strategy games

arXiv:2606. 30090v1 Announce Type: new Abstract: Efficient tactical knowledge extraction and analysis in real-time strategy (RTS) games micromanagement are constrained by the high-dimensional coupled state-action sequential data and the black-box decision-making process.

arXiv AI
Jun 30

Hierarchical Reinforcement Learning in StarCraft Micromanagement with Influence Maps and Cluster-based Scripts

arXiv:2606. 30092v1 Announce Type: new Abstract: Real-time strategy (RTS) games present significant AI challenges, characterized by expansive state-action spaces arising from multi-unit coordination in continuous battlefields, and sparse delayed rewards stemming from final win/lose signals.

By Chunhui Bai, Changhe Li, Dequan Li, Xinye Cai, Shengxiang Yang
arXiv Computer Vision
Sep 22

GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplay

arXiv:2609.25001v1 Announce Type: new Abstract: Modern video games provide a measurable testbed for AI models, combining abilities of visual understanding, instruction decomposition, goal planning, a...

By Yiran Wang, Xingyilang Yin, Junfu Pu, Guangzhi Wang, Kaifeng Li, Mingyu Ouyang, Huiqiang Sun, Lingen Li, Cheng Cheng, Wangbo Yu, Honghao Chen, Xiaodong Cun, Chi-Man Pun, Zhiguo Cao, Ying Shan
arXiv AI
Jul 17

SAGA: Scene-Aware, Goal-Evolving Agents for Long-Horizon Strategy Game Planning

arXiv:2606. 29932v3 Announce Type: replace Abstract: Long-horizon strategic planning in complex strategy games requires coordinating tightly coupled decision domains, including technology, economy, diplomacy, and military, across hundreds of turns under imperfect information.

By Tianyu Jin, Shuo Chen, Yida Wang, Liuyu Xiang, Yingzhuo Liu, Zhiyao Jiang, Yexin Li, Peipei Li, Zhaofeng He
arXiv AI
Sep 12

DRG-MAPPO: Hierarchical Dynamic Role-Graph Multi-Agent Reinforcement Learning for Cooperative Air Combat

The paper introduces DRG-MAPPO, a hierarchical multi‑agent reinforcement learning framework for cooperative air combat. It combines graph‑based relational modeling with dynamic role assignment, using a high‑level policy to allocate tactical roles such as leader and supporter, and a low‑level policy to execute maneuver actions. The approach includes a target‑priority auxiliary task and achieves an 87% win rate in experiments, indicating effective coordination and stability.

By Junlin Liu, Chengwei Li, Yang Gao, Hui Chang, Xinchen Zhang, Zhijun Zhao, Hao Zhao
arXiv AI
Aug 3

DungeonBench: A Benchmark for Rules-Rich Tactical Reasoning in Dungeons & Dragons Combat

arXiv:2607. 29577v1 Announce Type: new Abstract: Games and simulators make valuable benchmarks by turning decisions into measurable outcomes, but many current suites under-test rules-rich tactical reasoning: the ability to choose well when geometry, timing, resources, objectives, and rule interactions all matter at once.

By Ismayil Ismayilov, Atakan Kara, Kaan Oktay
arXiv Computer Vision
Aug 26

DoublesEval: Diagnosing Multi-Agent Tactical Reasoning in Vision-Language Models via Professional Doubles Badminton

The paper introduces DoublesEval, a diagnostic framework that uses professional doubles badminton to test visual‑language models’ ability to reason about dynamic multi‑agent interactions. It decomposes rallies into key moments and evaluates models across four dimensions—atomic recognition, intra‑segment composite understanding, cross‑segment causal reasoning, and high‑level tactical abstraction—highlighting specific reasoning failures. The authors also propose TacticCheck, a lightweight consistency checker that improves performance without retraining the models, yet significant gaps remain in tactical reasoning.

By Jintao Cheng, Weibin Li