arXiv:2606. 29932v1 Announce Type: new Abstract: Long-horizon strategic planning in complex strategy games demands concurrent reasoning across multiple decision domains under imperfect information and sparse reward.
By Tianyu Jin, Shuo Chen, Yida Wang, Liuyu Xiang, Yingzhuo Liu, Zhiyao Jiang, Yexin Li, Zhaofeng He
CivBench is an open‑source benchmark that evaluates language‑model agents in the long‑horizon, tool‑mediated game Civilization VI using the Model Context Protocol (MCP). Each episode lasts over 300 turns, generating thousands of tool calls across a 76‑tool action space, and includes a narration layer that translates visual game state into structured text. The study characterises agent behaviour across four model families, introducing Proactive Monitoring Rate (PMR) and RAG@10 as interface‑level metrics, and finds that agents often under‑monitor strategic state and fail to execute near‑term commitments despite tool access and explicit guidance.
By Austin Tudor David Andrews, Liam Wilkinson, Jamie Heagerty, Harry Coppock, Jakob Nicolaus Foerster, Rui Ponte Costa
arXiv:2607. 20064v1 Announce Type: new Abstract: Long-horizon tasks require sustained perception, reasoning, and exploration, and are a persistent challenge for large language model (LLM) agents.
By Alexis Fox, Junlin Wang, Paul Rosu, Bhuwan Dhingra
GRASP is a multi-stage planning framework that improves the reliability of large language models on complex tasks. It separates planning into three specialized modules—GenPlan for global macro-guidelines, RevPlan for exploring localized strategies, and VerPlan for multi-criteria evaluation—allowing context isolation and strict macro-regularization. Experiments show GRASP outperforms direct LLM planners by significant margins on datasets such as Natural Plan Calendar Scheduling, ZebraLogic, and SciBench Math, and it mitigates performance collapse in multi-task and dual-task settings.
By Arunabh Srivastava (Amir), Mohammad A. (Amir), Khojastepour, Srimat Chakradhar, Sennur Ulukus
arXiv:2606. 18950v1 Announce Type: new Abstract: Modern Vision-Language Models (VLMs) often struggle with strategic reasoning, i.
By San Kim, Daechul Ahn, Reokyoung Kim, Hyeonbeom Choi, Seungyeon Jwa, Jonghyun Choi
GRASP is a multi-stage planning framework that separates planning into specialized modules: GenPlan for global macro-guidelines, RevPlan for exploring localized strategies, and VerPlan for multi-criteria evaluation. This strategy-aware approach yields state‑of‑the‑art accuracy on diverse datasets, outperforming direct LLM planners by up to 30.8% on ZebraLogic and reducing multi‑task degradation. GRASP’s context isolation and macro‑regularization also give it a 14.5% edge over frontier reasoning models like GPT‑5‑mini.
arXiv:2607. 22732v1 Announce Type: new Abstract: LLM-based game agents often perform poorly on more complex tasks.
By Mohit Jiwatode, Ronja Fuchs, Robin Schm\"ocker, Bodo Rosenhahn, Alexander Dockhorn
arXiv:2603.08814v2 Announce Type: replace-cross
Abstract: Long-horizon task planning for heterogeneous multi-robot systems is essential for deploying collaborative teams in real-world environments; y...
By Piyush Gupta, Sangjae Bae, Jiachen Li, David Isele
arXiv:2510. 05592v2 Announce Type: replace Abstract: Outcome-driven reinforcement learning has advanced reasoning in large language models (LLMs), but prevailing tool-augmented approaches train a single, monolithic policy that interleaves thoughts and tool calls under full context; this scales poorly with long horizons and diverse tools and generalizes weakly to new scenarios.
By Zhuofeng Li, Haoxiang Zhang, Seungju Han, Sheng Liu, Jianwen Xie, Yu Zhang, Yejin Choi, James Zou, Pan Lu
arXiv:2607. 08894v1 Announce Type: new Abstract: Large Language Model (LLM) agents have shown promise in multi-step planning tasks, but existing approaches like LATS (Language Agent Tree Search) and ReAct rely heavily on LLM inference during planning, leading to high computational costs and stochastic behavior.
By Maureese Williams, Dymitr Nowicki
The paper introduces NavMCP, a scaffolding framework that couples vision‑language models (VLMs) with navigation foundation models (NFMs) to enable long‑horizon physical‑world agents. NavMCP orchestrates three communication channels—intent, observation, and memory—to allow the VLM to decide what evidence to seek and the NFM to ground semantic sub‑goals into closed‑loop navigation, without retraining either model. The approach achieves state‑of‑the‑art results on several embodied question‑answering benchmarks and significantly outperforms episodic interfaces on the Unitree Go2 robot as task horizons lengthen.
By Zixing Lei, Gengze Zhou, Xiong-Hui Chen, Jiazhao Zhang, Yiyang Huang, Hang Yin, Haoqi Yuan, Qi Wu, Weixin Li, Siheng Chen
arXiv:2404. 02039v5 Announce Type: replace Abstract: Game environments provide rich, controllable settings that stimulate many aspects of real-world complexity.
By Sihao Hu, Tiansheng Huang, Gaowen Liu, Ramana Rao Kompella, Fatih Ilhan, Selim Furkan Tekin, Yichang Xu, Zachary Yahn, Ling Liu