arXiv AI By Chunhui Bai, Changhe Li, Dequan Li, Xinye Cai, Shengxiang Yang

Hierarchical Reinforcement Learning in StarCraft Micromanagement with Influence Maps and Cluster-based Scripts

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arXiv:2606. 30092v1 Announce Type: new Abstract: Real-time strategy (RTS) games present significant AI challenges, characterized by expansive state-action spaces arising from multi-unit coordination in continuous battlefields, and sparse delayed rewards stemming from final win/lose signals.

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arXiv AI
Jun 30

SAT-RTS: A systematic framework for tactical knowledge extraction and visualization-based analysis in real-time strategy games

arXiv:2606. 30090v1 Announce Type: new Abstract: Efficient tactical knowledge extraction and analysis in real-time strategy (RTS) games micromanagement are constrained by the high-dimensional coupled state-action sequential data and the black-box decision-making process.

By Chunhui Bai, Changhe Li, Yuqiang Li, Lei Liu, Shoufei Han
arXiv AI
Jun 19

Hierarchical Control in Multi-Agent Games: LLM-based Planning and RL Execution

arXiv:2606. 20014v1 Announce Type: cross Abstract: Reinforcement learning (RL) has achieved strong performance in sequential decision-making, yet scaling to complex multi-agent environments remains challenging due to sparse rewards, large state-action spaces, and the difficulty of learning coordinated strategies.

By Jannik H\"osch, Alessandro Sestini, Florian Fuchs, Amir Baghi, Joakim Bergdahl, Konrad Tollmar, Jean-Philippe Barrette-LaPierre, Linus Gissl\'en
arXiv Machine Learning
Jul 21

Hierarchical Reinforcement Learning for Air Combat at DARPA's AlphaDogfight Trials

arXiv:2105. 00990v3 Announce Type: replace Abstract: Autonomous control in high-dimensional, continuous state spaces is a persistent and important challenge in the fields of robotics and artificial intelligence.

By Adrian P. Pope, Jaime S. Ide, Daria Micovic, Henry Diaz, David Rosenbluth, Lee Ritholtz, Jason C. Twedt, Thayne T. Walker, Kevin Alcedo, Daniel Javorsek