arXiv:2606. 30090v1 Announce Type: new Abstract: Efficient tactical knowledge extraction and analysis in real-time strategy (RTS) games micromanagement are constrained by the high-dimensional coupled state-action sequential data and the black-box decision-making process.
By Chunhui Bai, Changhe Li, Yuqiang Li, Lei Liu, Shoufei Han
arXiv:2609.38881v1 Announce Type: new
Abstract: Real-time strategy (RTS) games require agents to coordinate economic development, production and construction, base defense, unit organization, and att...
By Xinhe Tian, Xiaoyue Zhang, Ziyou Zhang, Jiacheng Li, Xiaoqiang Jin, Qianchuan Zhao, Gaochen Cui
BVR Sim is an open‑source, Gymnasium‑style environment for heterogeneous air‑combat reinforcement learning, supporting multiple JSBSim aircraft models (F‑15, F‑16, F/A‑18, F‑22) with configurable weapons, sensors, and opponents. It offers a unified tactical action interface, interchangeable Python and accelerated C++ backends, entity‑oriented observations, compositional rewards, scripted opponents, replay and visualization, and adapters for multi‑agent learning frameworks. At a 0.4‑second decision interval, the C++ backend achieves 104 simulated seconds per wall‑clock second in 1‑vs‑1 and remains practical through 10‑vs‑10 scenarios, and a policy trained on the F‑16 transfers to four unseen aircraft with a 45.5% mean win rate after controller adaptation.
By Haocheng Sun (Beijing University of Posts,Telecommunications), Mulai Tan (Air Force Engineering University)
arXiv:2607. 18296v1 Announce Type: new Abstract: Baghchal is a two-player asymmetric board game with Nepali origins where four tigers are to capture goats and twenty goats desire to keep tigers in immobility.
By Ranjit Raut, Aarav Subedi, Sagun Rai, Aaryan Shakya, Manoj Shakya
arXiv:2606. 20014v1 Announce Type: cross Abstract: Reinforcement learning (RL) has achieved strong performance in sequential decision-making, yet scaling to complex multi-agent environments remains challenging due to sparse rewards, large state-action spaces, and the difficulty of learning coordinated strategies.
By Jannik H\"osch, Alessandro Sestini, Florian Fuchs, Amir Baghi, Joakim Bergdahl, Konrad Tollmar, Jean-Philippe Barrette-LaPierre, Linus Gissl\'en
The paper introduces DRG-MAPPO, a hierarchical multi‑agent reinforcement learning framework for cooperative air combat. It combines graph‑based relational modeling with dynamic role assignment, using a high‑level policy to allocate tactical roles such as leader and supporter, and a low‑level policy to execute maneuver actions. The approach includes a target‑priority auxiliary task and achieves an 87% win rate in experiments, indicating effective coordination and stability.
By Junlin Liu, Chengwei Li, Yang Gao, Hui Chang, Xinchen Zhang, Zhijun Zhao, Hao Zhao
The paper explores a runtime strategy-selection framework where a large language model (LLM) guides a pre‑trained reinforcement learning (RL) policy for non‑player characters (NPCs) in a Unity combat game without altering the underlying policy. Five NPC agents sharing a PPO policy were compared in a baseline setup and an LLM‑augmented setup, where a locally hosted Mistral 7B model assigns one of four tactical tags every five seconds based on live game state. Across 600 episodes against three scripted opponents, the LLM‑augmented agents more than doubled their win rate against a Balanced opponent, improved performance against an Evasive opponent, but struggled against an Aggressive opponent due to over‑reliance on encirclement; analysis of 2,430 strategy selections revealed limited zero‑shot differentiation with the model favoring Surround in 83.8% of cases.
By Hrithika Deepu Nair, Kayvan Karim
arXiv:2105. 00990v3 Announce Type: replace Abstract: Autonomous control in high-dimensional, continuous state spaces is a persistent and important challenge in the fields of robotics and artificial intelligence.
By Adrian P. Pope, Jaime S. Ide, Daria Micovic, Henry Diaz, David Rosenbluth, Lee Ritholtz, Jason C. Twedt, Thayne T. Walker, Kevin Alcedo, Daniel Javorsek
arXiv:2604. 03208v2 Announce Type: replace Abstract: World models are a promising path to zero-shot embodied control through planning.
By Wancong Zhang, Basile Terver, Artem Zholus, Soham Chitnis, Harsh Sutaria, Mido Assran, Randall Balestriero, Amir Bar, Adrien Bardes, Yann LeCun, Nicolas Ballas
arXiv:2608. 19684v1 Announce Type: new Abstract: Recent studies investigate how to leverage pre-collected datasets to improve the policy performance and sample efficiency of RL.
By Tanachai Anakewat, Takayuki Osa, Tatsuya Harada
arXiv:2606. 29932v1 Announce Type: new Abstract: Long-horizon strategic planning in complex strategy games demands concurrent reasoning across multiple decision domains under imperfect information and sparse reward.
By Tianyu Jin, Shuo Chen, Yida Wang, Liuyu Xiang, Yingzhuo Liu, Zhiyao Jiang, Yexin Li, Zhaofeng He
arXiv:2305.17327v4 Announce Type: replace
Abstract: Imperfect Information Games (IIGs) are used to model games under uncertainty or lack complete information. Counterfactual Regret Minimization (CFR)...
By Jiayu Chen, Xudong Wu, Zhekai Wang, Vaneet Aggarwal