Reinforcement Learning for Computer-Use Agents with Autonomous Evaluation
arXiv:2606. 24515v1 Announce Type: new Abstract: Computer-Use Agents (CUAs) execute high-level user goals by perceiving and acting directly within graphical user interfaces.
arXiv:2606. 24515v1 Announce Type: new Abstract: Computer-Use Agents (CUAs) execute high-level user goals by perceiving and acting directly within graphical user interfaces.
The paper introduces AdaptRubric, a Coarse-to-Fine Rubrics Framework designed to create task‑adaptive judging criteria for GUI reward modeling. It first retrieves a category‑level coarse rubric by mapping instructions to a GUI task family, then generates an instance‑level fine rubric that captures specific values, scopes, and constraints from the instruction. Experiments show that AdaptRubric outperforms existing reward agents, improving F1 by 3.6 points and achieving a 4.23‑point task‑success gain under a matched image budget.
arXiv:2609.36939v1 Announce Type: new Abstract: GUI agents automate tasks on digital devices by grounding language instructions in visual interfaces. Existing group-relative reinforcement learning im...
arXiv:2606. 07027v1 Announce Type: new Abstract: Reinforcement Learning (RL) has become a promising approach for improving GUI Agents in long-horizon, stochastic digital environments, but trajectory-level success feedback is too sparse to provide reliable credit assignment for intermediate exploration steps.
arXiv:2605. 26684v2 Announce Type: replace-cross Abstract: Group-based reinforcement learning (RL) methods have achieved remarkable success in improving the performance of large language models (LLMs) and have been rapidly extended to agentic tasks.
arXiv:2608.21830v1 Announce Type: new Abstract: Graphical User Interface (GUI) agents powered by Multimodal Large Language Models (MLLMs) have shown strong potential for automating tasks across diver...
LiteGUI is a new framework for training lightweight GUI agents that tackles the long‑horizon, multi‑path nature of GUI interactions. It introduces a two‑stage post‑training pipeline: Guided On‑Policy Distillation, which uses human‑verified multi‑solution action annotations to provide privileged teacher guidance at each state, and Multi‑Solution Dual‑Level GRPO, which combines action‑level supervision with history‑conditioned planning‑quality supervision while handling multiple valid actions. The authors also present a scalable data generation pipeline and the Lite‑Dataset, enabling extensive evaluation across GUI benchmarks and demonstrating substantial performance gains over existing training paradigms.
Long-horizon large language model (LLM) agents are typically optimized with sparse terminal outcomes, making fine-grained credit assignment across multi-step interactions difficult. Existing approache...
arXiv:2610.07349v1 Announce Type: cross Abstract: Group Relative Policy Optimization (GRPO) avoids a separate critic by estimating advantages from rollout groups. For multi-turn agents, however, traj...
arXiv:2506. 17913v2 Announce Type: replace Abstract: Graphical User Interface (GUI) agents have made significant progress in automating digital tasks through the utilization of computer vision and language models.
arXiv:2610.15840v1 Announce Type: cross Abstract: Reinforcement learning (RL) for large language model (LLM) agents remains challenging in long-horizon tasks with sparse outcome rewards, where assign...
arXiv:2606. 32017v1 Announce Type: cross Abstract: Agentic reinforcement learning requires assigning credit to environment-facing actions such as searches, clicks, edits, navigation commands, and object interactions.