SCA: Spatial Credit Assignment for Reinforcement Learning of GUI Agents
Read the original on arXiv AI →The Flow has not summarised this story yet — read it at arXiv AI.
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arXiv:2606. 24515v1 Announce Type: new Abstract: Computer-Use Agents (CUAs) execute high-level user goals by perceiving and acting directly within graphical user interfaces.
PointRL introduces a verifiable reinforcement learning framework that learns point-level vision‑language grounding from heterogeneous annotation evidence such as bounding boxes, masks, and instance labels. The method converts these annotations into pointing instructions while preserving target supports, instance membership, and set constraints as hidden verifier evidence, which a deterministic checker uses to score predictions. Evaluation on PointArena shows that PointRL improves Qwen3.5‑4B’s accuracy from 56.11% to 65.58%, and similar gains are observed on RoboSpatial, BLINK, and Ref‑Adv benchmarks.
arXiv:2509.23263v3 Announce Type: replace Abstract: Long-horizon GUI automation remains challenging due to error accumulation over extended interaction sequences. Process Reward Models (PRMs) provide...
The paper introduces Potential-Guided Policy Optimization (PGPO), a method for multi-turn agentic tasks that improves credit assignment by estimating empirical state potentials from anchor-state-group return statistics. PGPO derives action advantages from potential differences between adjacent states, enabling cross-trajectory credit propagation and finer-grained step-level credit assignment, especially within failed trajectories. Experiments on ALFWorld and WebShop demonstrate strong performance compared to recent group-based reinforcement learning methods, with negligible training overhead.
arXiv:2609.36178v1 Announce Type: cross Abstract: Group Relative Policy Optimization (GRPO) has become a promising approach for training large language model agents. However, its uniform assignment o...
The paper introduces AdaptRubric, a Coarse-to-Fine Rubrics Framework designed to create task‑adaptive judging criteria for GUI reward modeling. It first retrieves a category‑level coarse rubric by mapping instructions to a GUI task family, then generates an instance‑level fine rubric that captures specific values, scopes, and constraints from the instruction. Experiments show that AdaptRubric outperforms existing reward agents, improving F1 by 3.6 points and achieving a 4.23‑point task‑success gain under a matched image budget.