Reinforcement Learning for Computer-Use Agents with Autonomous Evaluation
arXiv:2606. 24515v1 Announce Type: new Abstract: Computer-Use Agents (CUAs) execute high-level user goals by perceiving and acting directly within graphical user interfaces.
arXiv:2606. 24515v1 Announce Type: new Abstract: Computer-Use Agents (CUAs) execute high-level user goals by perceiving and acting directly within graphical user interfaces.
PointRL introduces a verifiable reinforcement learning framework that learns point-level vision‑language grounding from heterogeneous annotation evidence such as bounding boxes, masks, and instance labels. The method converts these annotations into pointing instructions while preserving target supports, instance membership, and set constraints as hidden verifier evidence, which a deterministic checker uses to score predictions. Evaluation on PointArena shows that PointRL improves Qwen3.5‑4B’s accuracy from 56.11% to 65.58%, and similar gains are observed on RoboSpatial, BLINK, and Ref‑Adv benchmarks.
arXiv:2509.23263v3 Announce Type: replace Abstract: Long-horizon GUI automation remains challenging due to error accumulation over extended interaction sequences. Process Reward Models (PRMs) provide...
The paper introduces Potential-Guided Policy Optimization (PGPO), a method for multi-turn agentic tasks that improves credit assignment by estimating empirical state potentials from anchor-state-group return statistics. PGPO derives action advantages from potential differences between adjacent states, enabling cross-trajectory credit propagation and finer-grained step-level credit assignment, especially within failed trajectories. Experiments on ALFWorld and WebShop demonstrate strong performance compared to recent group-based reinforcement learning methods, with negligible training overhead.
arXiv:2609.36178v1 Announce Type: cross Abstract: Group Relative Policy Optimization (GRPO) has become a promising approach for training large language model agents. However, its uniform assignment o...
The paper introduces AdaptRubric, a Coarse-to-Fine Rubrics Framework designed to create task‑adaptive judging criteria for GUI reward modeling. It first retrieves a category‑level coarse rubric by mapping instructions to a GUI task family, then generates an instance‑level fine rubric that captures specific values, scopes, and constraints from the instruction. Experiments show that AdaptRubric outperforms existing reward agents, improving F1 by 3.6 points and achieving a 4.23‑point task‑success gain under a matched image budget.
The paper introduces a label‑free test‑time training approach for GUI grounding, leveraging confidence patterns in coordinate tokens rather than full‑sequence confidence. It proposes Confidence‑Anchored Learning (CAL) to filter pseudo‑labels and assign distance‑based binary rewards, and extends this to Confidence‑Anchored Negative Learning (CANL) which optimizes solely on negative samples to avoid noisy positives. Experiments show that CANL‑7B achieves 92.1% on ScreenSpot‑V2 and 33.8% on ScreenSpot‑Pro, improving the base model by 8.9%.
arXiv:2606. 14579v1 Announce Type: new Abstract: When applying Group Relative Policy Optimization (GRPO) for GUI Grounding, rollouts are sampled from a single screenshot view; groups often become either all failures on difficult instances or all successes on easy ones, yielding no useful relative advantage.
arXiv:2608.22847v1 Announce Type: new Abstract: Vision-Language Models (VLMs) based GUI agents stand to benefit significantly from online reinforcement learning (RL). However, their training is bottl...
arXiv:2606. 32017v1 Announce Type: cross Abstract: Agentic reinforcement learning requires assigning credit to environment-facing actions such as searches, clicks, edits, navigation commands, and object interactions.
arXiv:2606. 11078v1 Announce Type: new Abstract: Various test-time interventions for Computer Use Agents (CUAs), including critic models, have been developed to improve performance through pre-execution action evaluation in complex Graphical User Interface (GUI) environments.
arXiv:2608.21830v1 Announce Type: new Abstract: Graphical User Interface (GUI) agents powered by Multimodal Large Language Models (MLLMs) have shown strong potential for automating tasks across diver...