Adaptive-Group Process Rewards for GUI Agents
arXiv:2610.17710v1 Announce Type: new Abstract: Training graphical user interface (GUI) agents with reinforcement learning suffers from sparse outcome rewards, leading to inefficient learning. Proces...
arXiv:2606. 07027v1 Announce Type: new Abstract: Reinforcement Learning (RL) has become a promising approach for improving GUI Agents in long-horizon, stochastic digital environments, but trajectory-level success feedback is too sparse to provide reliable credit assignment for intermediate exploration steps.
arXiv:2610.17710v1 Announce Type: new Abstract: Training graphical user interface (GUI) agents with reinforcement learning suffers from sparse outcome rewards, leading to inefficient learning. Proces...
The paper introduces Trace, a framework that transforms sparse-reward trajectories into executable walkthroughs by identifying progress anchors, propagating credit, and estimating action prerequisites. Trace compiles noisy trajectories into state‑conditioned, verifiable procedures that remove loops and detours, enabling reuse, intermediate‑state resumption, and programmatic verification. Experiments on J‑TTL, WebShop, and ScienceWorld with three open‑source LLMs show that Trace outperforms eight baselines, improving average AUC and Final‑$3$ by 30.0% and 40.5% while using fewer inference tokens.
Long-horizon large language model (LLM) agents are typically optimized with sparse terminal outcomes, making fine-grained credit assignment across multi-step interactions difficult. Existing approache...
arXiv:2609.36641v1 Announce Type: cross Abstract: Process reward models (PRMs) have become a key component for LLMs, as their step-level feedback supports both post-training and test-time reasoning....
arXiv:2606. 11209v1 Announce Type: cross Abstract: Visual question answering increasingly requires multi-step reasoning.
arXiv:2603. 14465v2 Announce Type: replace Abstract: While Large Language Models (LLMs) have evolved into tool-using agents, they remain brittle in long-horizon interactions.
arXiv:2607. 23263v1 Announce Type: new Abstract: Deciding whether a trajectory actually fulfills its instruction governs how we measure computer-use agents on long-horizon graphical-user-interface tasks and how we train them with reinforcement learning.
arXiv:2608. 16156v1 Announce Type: new Abstract: Long-horizon large language model (LLM) agents are typically optimized with sparse terminal outcomes, making fine-grained credit assignment across multi-step interactions difficult.
arXiv:2509.23263v3 Announce Type: replace Abstract: Long-horizon GUI automation remains challenging due to error accumulation over extended interaction sequences. Process Reward Models (PRMs) provide...
FLARE introduces a dense supervision paradigm for long‑horizon coding agents, leveraging a Generative Reward Model (GRM) trained via the RADAR diagnostic framework. The GRM provides real‑time, step‑level risk feedback, enabling FLARE to act as an active scaffold that intercepts high‑risk steps during inference and supplies structured signals for post‑training fine‑tuning and reinforcement learning. Experiments show FLARE outperforms existing methods, achieving a 5× reduction in token consumption and significant performance gains in both supervised fine‑tuning and RL settings.
arXiv:2608. 07959v1 Announce Type: new Abstract: Ultra-long egocentric video understanding requires reasoning over temporally sparse evidence distributed across hours or days, challenging current multimodal models with limited context and the grounding of key video segments.
arXiv:2609.27532v1 Announce Type: new Abstract: Long-horizon agentic tasks require an agent to modify an environment through a sequence of tool calls, with success determined by the final state. The...