RTSGameBench: An RTS Benchmark for Strategic Reasoning by Vision-Language Models
arXiv:2606. 18950v1 Announce Type: new Abstract: Modern Vision-Language Models (VLMs) often struggle with strategic reasoning, i.
arXiv:2607. 15884v1 Announce Type: cross Abstract: This work presents a game-theoretic framework for interpretable hyperparameter-objective interaction analysis rather than proposing a new optimization algorithm.
arXiv:2606. 18950v1 Announce Type: new Abstract: Modern Vision-Language Models (VLMs) often struggle with strategic reasoning, i.
arXiv:2608. 11216v1 Announce Type: new Abstract: World modeling is an unsettled field: architectures, training objectives, and state representations interact in complex ways, and no single recipe dominates across environments.
arXiv:2607. 09196v1 Announce Type: new Abstract: Designing balanced adversaries is a central but labor-intensive task in tabletop role-playing game (TTRPG) development.
arXiv:2410. 14573v2 Announce Type: replace-cross Abstract: Optimizing costly black-box functions within a constrained evaluation budget presents significant challenges in many real-world applications.
arXiv:2608. 00832v1 Announce Type: new Abstract: Structured plan-generation agents are often evaluated as if a plan has quality in isolation, yet many realistic planning tasks require asking how a candidate behaves when another agent can search for responses.
arXiv:2607. 29626v1 Announce Type: new Abstract: As LLMs evolve from code completion systems into autonomous scientific agents, evaluating their ability to conduct experiments has become increasingly important.
arXiv:2506. 17294v3 Announce Type: replace-cross Abstract: The advent of artificial intelligence has propelled AI-Generated Game Commentary (AI-GGC) into a rapidly expanding research area, offering advantages such as scalable availability and personalized narration.
arXiv:2608. 05710v1 Announce Type: new Abstract: When an AI system is deployed, the individuals who use and or are evaluated by it form beliefs about how the system operates and use those beliefs to strategically present their preferences, behaviors, or attributes.
arXiv:2606. 10389v1 Announce Type: new Abstract: Recent advances in LLM-driven code evolution have enabled automated discovery by iteratively generating and improving programs.
arXiv:2606. 30836v1 Announce Type: new Abstract: Explainability in Many-Objective Optimization (MaO) is currently hindered by the escalating complexity of the Pareto front, which renders the relationship between high-dimensional decision variables and objective outcomes increasingly opaque.
arXiv:2606. 03073v1 Announce Type: cross Abstract: Reinforcement learning (RL) for large language models (LLMs) is highly sensitive to hyperparameter configurations, making hyperparameter optimization (HPO) essential yet computationally expensive.
arXiv:2306. 02704v2 Announce Type: replace-cross Abstract: We introduce \emph{Calibrated Stackelberg Games (CSGs)}, a generalization of the standard Stackelberg Games (SGs) framework.