arXiv Machine Learning

Application of machine learning to monster level prediction in tabletop RPG game design

arXiv:2607. 09196v1 Announce Type: new Abstract: Designing balanced adversaries is a central but labor-intensive task in tabletop role-playing game (TTRPG) development.

arXiv AI
Jul 14

People use fast and flat simulation to reason about new games

arXiv:2510. 11503v2 Announce Type: replace-cross Abstract: Games have long been a microcosm for studying planning and reasoning in both natural and artificial intelligence (AI), often focusing on expert-level or even super-human play.

By Katherine M. Collins, Cedegao E. Zhang, Lionel Wong, Mauricio Barba da Costa, Graham Todd, Adrian Weller, Samuel J. Cheyette, Thomas L. Griffiths, Joshua B. Tenenbaum
arXiv AI
Jun 30

Beyond IID: How General Are Tabular Foundation Models, Really?

arXiv:2606. 30410v1 Announce Type: cross Abstract: Foundation models for predictive machine learning on tabular data have recently gained significant traction in academia and industry.

By Lennart Purucker, Andrej Tschalzev, Nick Erickson, Gioia Blayer, David Holzm\"uller, Alan Arazi, Alexander Pfefferle, Mustafa Tajjar, Ga\"el Varoquaux, Frank Hutter