Play Like Champions: Counterfactual Feedback Generation in Latent Space
arXiv:2607. 00190v1 Announce Type: cross Abstract: Recent advances in reinforcement learning have produced superhuman agents across a wide range of competitive games.
arXiv:2607. 09196v1 Announce Type: new Abstract: Designing balanced adversaries is a central but labor-intensive task in tabletop role-playing game (TTRPG) development.
arXiv:2607. 00190v1 Announce Type: cross Abstract: Recent advances in reinforcement learning have produced superhuman agents across a wide range of competitive games.
arXiv:2608. 10149v1 Announce Type: new Abstract: Due to the diversity of real-world time series, no single forecasting model consistently dominates across all samples.
arXiv:2606. 20210v1 Announce Type: new Abstract: Immersion in video games depends not only on graphics, audio, and game mechanics, but also on the quality of in-game characters.
arXiv:2607. 11501v1 Announce Type: new Abstract: Accurately modeling and understanding player experience is crucial for designing engaging puzzle games.
arXiv:2510. 11503v2 Announce Type: replace-cross Abstract: Games have long been a microcosm for studying planning and reasoning in both natural and artificial intelligence (AI), often focusing on expert-level or even super-human play.
Accurately modeling and understanding player experience is crucial for designing engaging puzzle games. To achieve this, a common approach involves collecting diverse user data to train predictive playtesting models that mimic player behavior.
arXiv:2607. 00527v1 Announce Type: new Abstract: Generative AI now enables games to produce dialogue, quests, characters, images, and worlds at runtime.
arXiv:2608. 16196v1 Announce Type: new Abstract: Personalized game generation requires inferring a player's abilities and behavioral style from how they play.
arXiv:2507. 02169v2 Announce Type: replace Abstract: Machine learning models are often used in applications where their inputs change due to routine interactions, strategic manipulation, or noise.
arXiv:2606. 30410v1 Announce Type: cross Abstract: Foundation models for predictive machine learning on tabular data have recently gained significant traction in academia and industry.
arXiv:2607. 15884v1 Announce Type: cross Abstract: This work presents a game-theoretic framework for interpretable hyperparameter-objective interaction analysis rather than proposing a new optimization algorithm.
arXiv:2608. 09902v1 Announce Type: new Abstract: We introduce the Dark Souls Learning Environment (DSLE), a containerized platform that presents all 22 boss encounters of Dark Souls: Remastered as game-playing agent benchmarks through a Gymnasium-style interface.